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Modded#15,977

Hotwire Test Renamed

Offline 151.240.92.7:28015 checked 2d ago

moddedoxide
players now0of 75 slots
7-day average0peak –
rank#15,977top 71%
last wipe · restocked12d agono schedule published
next wipe · restock22d 21hThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 22d 21hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Hotwire Test Renamed?

The server browser reads these tags that Hotwire Test Renamed publishes: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): Room for 75; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Hotwire Test Renamed in?

The Rust Vending Machine lists that feature Hotwire Test Renamed are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on Hotwire Test Renamed?

A procedural map, generated by the game, is what Hotwire Test Renamed runs.

Which settings and rules apply on Hotwire Test Renamed?

There is no gather rate in the name Hotwire Test Renamed. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

Server details

Where can you find Hotwire Test Renamed?

There is no region listed for Hotwire Test Renamed. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 151.240.92.7:28015.

How reliable is Hotwire Test Renamed, and is it online now?

No stock on Hotwire Test Renamed at the moment, last seen 2 days 15 hours ago. 7 of 168 hours online over the last 7 full days, or 4% uptime. Its first record on Rust Vending Machine is dated 30 September 2026.

What version does Hotwire Test Renamed use?

Rust network protocol 2634 and build 167398 on Windows is what powers Hotwire Test Renamed. The protocol has to line up on your side to join, and Steam does the updating.

Population

What is Hotwire Test Renamed's rank among Rust servers?

Over the last seven days Hotwire Test Renamed ranks #15,977 on player hours, among the top 71% of all ranked servers.

Is Hotwire Test Renamed busy at the moment?

You will find Hotwire Test Renamed offline right now; its last sighting was 2 days 15 hours ago. The seven-day average stands at 0 players.

Wipe details

How often does Hotwire Test Renamed wipe?

The force wipe is the only wipe at Hotwire Test Renamed, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 12 days 3 hours ago.

What can you expect on Hotwire Test Renamed when wipe day comes?

An average of 0 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 3 hours after the wipe.

Getting in

What steps do you take to join Hotwire Test Renamed?

In the Rust console (F1), type client.connect 151.240.92.7:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp75
Max players Room for 75.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Build 167398.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.