Skip to the shelves
Rust Vending Machine 41,173playing
Modded#14,975

RustLite Audio Calibration Lab

Offline 150.220.36.225:28015 checked 14d ago

moddedoxide
players now0of 2 slots
7-day average0peak –
rank#14,975top 63%
last wipe · restocked27d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC17d ago 1 – running 0
Thu 24 Sep, 23:08 UTC20d ago 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC20d ago 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC21d ago 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC22d ago 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC23d ago 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC24d ago 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC24d ago 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC25d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on RustLite Audio Calibration Lab?

Here are the tags RustLite Audio Calibration Lab lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The cap is 2; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find RustLite Audio Calibration Lab in?

The Rust Vending Machine lists that feature RustLite Audio Calibration Lab are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is currently on RustLite Audio Calibration Lab?

A procedural map, generated by the game, is what RustLite Audio Calibration Lab runs.

Which settings and rules apply on RustLite Audio Calibration Lab?

The name of RustLite Audio Calibration Lab gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find RustLite Audio Calibration Lab?

There is no region listed for RustLite Audio Calibration Lab. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 150.220.36.225:28015.

How reliable is RustLite Audio Calibration Lab, and is it online now?

No stock at present: RustLite Audio Calibration Lab is offline, last seen 14 days 10 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). Its first record on Rust Vending Machine is dated 17 September 2026.

What Rust version does RustLite Audio Calibration Lab run?

The setup: RustLite Audio Calibration Lab on Windows, Rust network protocol 2633 and build 164530. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is RustLite Audio Calibration Lab's rank among Rust servers?

The last seven days of player hours place RustLite Audio Calibration Lab at #14,975, in the top 63% of all ranked servers.

Is RustLite Audio Calibration Lab busy at the moment?

Current status for RustLite Audio Calibration Lab: offline, last seen 14 days 10 hours ago.

Wipe schedule

How often does RustLite Audio Calibration Lab wipe?

Because RustLite Audio Calibration Lab wipes irregularly, its next wipe cannot be predicted. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 27 days 3 hours ago.

How does RustLite Audio Calibration Lab handle wipe day?

At their busiest, its recent wipes averaged 1 players. On the latest wipe, 0 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 in the wipes that did not hold.

Getting in

What is the way to join RustLite Audio Calibration Lab?

In the Rust console (F1), type client.connect 150.220.36.225:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players The cap is 2.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.