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Modded#15,913

deto's server

Offline 15.204.68.209:23362 checked 22h ago

moddedoxide
players now0of 12 slots
7-day average0peak –
rank#15,913top 72%
last wipe · restocked1d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
0123410:0012:0014:0015:0017:0019:00Wiped Tue 13 Oct, 10:38 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040010:0012:0014:0015:0017:0019:00Wiped Tue 13 Oct, 10:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:38 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on deto's server?

gmrust (Game mode): Survival as standard Rust plays; mp12 (Max players): 12 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what deto's server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does deto's server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature deto's server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is currently on deto's server?

A procedural map, size 3,000 with seed 50000, generated by the game, is what deto's server runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does deto's server enforce, and what settings does it run?

There is no gather rate in the name deto's server. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is off.

Server info

What location is deto's server in?

You will find no region published for deto's server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 15.204.68.209:23362.

How reliable is deto's server, and is it online now?

No stock at present: deto's server is offline, last seen 22 hours ago. The uptime counter points to a restart about 5 hours ago. Across the last 7 days, it was available for 10 of 168 hours, or 6% of the time. The first sighting of it on Rust Vending Machine was 20 September 2026.

Is deto's server lag-free?

Server fps over the last 48 hours averaged 239 and never dropped below 235. The entity count reached 48,515: that includes buildings, deployables and everything else. The highest memory reading was 2,617 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does deto's server run?

On Linux, deto's server is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

Where does deto's server sit in the rankings?

The last seven days of player hours place deto's server at #15,913, in the top 72% of all ranked servers.

How many players are on deto's server right now?

Current status for deto's server: offline, last seen 22 hours ago. The past week gives an average of 0 players.

Wipe schedule

On what schedule does deto's server wipe?

There are not yet enough recorded wipes from deto's server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 31 hours ago it made the world it is using now.

Getting in

What steps do you take to join deto's server?

In the Rust console (F1), type client.connect 15.204.68.209:23362. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp12
Max players 12 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.