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Rust Vending Machine 68,616playing
Modded#3,687

4Netplayers Rust Server

Online 146.0.45.91:28015 checked 9m ago

moddedoxide
players now1of 10 slots
7-day average1peak 5
rank#3,687top 16%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k2 Oct4 Oct6 Oct9 Oct11 Oct13 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:24 UTC11d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): Unmodified survival play; mp10 (Max players): 10 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what 4Netplayers Rust Server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find 4Netplayers Rust Server in?

These Rust Vending Machine lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on 4Netplayers Rust Server?

A procedural map, size 2,500 with seed 1234567890, generated by the game, is what 4Netplayers Rust Server runs. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Custom Map.

Which settings and rules apply on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server gives no gather rate. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC is on.

Server details

What is the location of 4Netplayers Rust Server?

You will find no region published for 4Netplayers Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 146.0.45.91:28015.

How stable is 4Netplayers Rust Server, and is it currently online?

The shelves show 4Netplayers Rust Server in stock and online right now. Its uptime figure puts the last restart at roughly 14 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 2 October 2026.

What is the performance like on 4Netplayers Rust Server?

Server fps over the last 48 hours averaged 30 and never dropped below 30. Up to 55,728 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,281 MB. What players call lag comes from low fps and an entity count on the rise.

What version does 4Netplayers Rust Server use?

The setup: 4Netplayers Rust Server on Linux, Rust network protocol 2634 and build 167584. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

What is 4Netplayers Rust Server's rank among Rust servers?

Over the last seven days 4Netplayers Rust Server ranks #3,687 on player hours, among the top 16% of all ranked servers.

Is 4Netplayers Rust Server busy at the moment?

You will find 1 players filling 10 slots in 4Netplayers Rust Server as things stand. It peaked at 5 this week, and the average was 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 4 players.

Wipe details

How often does 4Netplayers Rust Server wipe?

The wipes of 4Netplayers Rust Server on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 11 days 4 hours ago.

How does 4Netplayers Rust Server handle wipe day?

At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe was at its largest 20 hours after the wipe.

How to join

What steps do you take to join 4Netplayers Rust Server?

Press F1 in Rust to bring up the console and enter client.connect 146.0.45.91:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp10
Max players 10 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167584
Build Game build: 167584.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.