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Modded#5,210

hyper-testbed

Offline 144.6.242.42:28015 checked 3d ago

moddedcarbon
players now0of 50 slots
7-day average4peak 60
rank#5,210top 24%
last wipe · restocked3d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct15 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

60wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 60, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 07:18 UTC3d ago 60 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on hyper-testbed?

Here are the tags hyper-testbed lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The cap is 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does hyper-testbed appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature hyper-testbed are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules & map

Which map is currently on hyper-testbed?

A procedural map, generated by the game, is what hyper-testbed runs.

Which settings and rules apply on hyper-testbed?

The name of hyper-testbed gives no gather rate. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find hyper-testbed?

No region is published by hyper-testbed. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 144.6.242.42:28015.

How reliable is hyper-testbed, and is it online now?

No stock at present: hyper-testbed is offline, last seen 3 days 4 hours ago. 9 of 96 hours online over the last 4 full days, or 9% uptime. It came to Rust Vending Machine's notice on 10 October 2026.

What version does hyper-testbed use?

The setup: hyper-testbed on Windows, Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.

Population

What is hyper-testbed's rank among Rust servers?

Over the last seven days hyper-testbed ranks #5,210 on player hours, among the top 24% of all ranked servers.

How many players are on hyper-testbed right now?

You will find hyper-testbed offline right now; its last sighting was 3 days 4 hours ago. The seven-day average stands at 4 players, peaking at 60.

Wipe details

On what schedule does hyper-testbed wipe?

Too few wipes of hyper-testbed are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 3 days 22 hours ago.

What can you expect on hyper-testbed when wipe day comes?

The average busiest point of its recent wipes was 60 players. On the latest wipe, 17 hours after it began, the crowd peaked.

How to join

What is the way to join hyper-testbed?

In the Rust console (F1), type client.connect 144.6.242.42:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The cap is 50.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Game build: 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.