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Rust Vending Machine 76,128playing
Modded#15,892

4Netplayers Rust Server

Offline 141.94.74.199:21000 checked 1d ago

moddedoxide
players now0of 10 slots
7-day average0peak –
rank#15,892top 72%
last wipe · restocked9d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123421:0000:0003:0005:0008:0011:00

Hourly average and peak, UTC.

Server performance

01020304021:0000:0003:0005:0008:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:53 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on 4Netplayers Rust Server?

The server browser reads these tags that 4Netplayers Rust Server publishes: gmprimitive (Game mode): Primitive: bows, spears and melee, with no guns; mp10 (Max players): The cap is 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167231 (Build): It runs on build 167231; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find 4Netplayers Rust Server in?

The Rust Vending Machine lists that feature 4Netplayers Rust Server are: Modded Rust servers and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 3,072 with seed 20261003, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does 4Netplayers Rust Server enforce, and what settings does it run?

No gather rate is given in the name of 4Netplayers Rust Server. The group limit is 8 players, the game's default. This server runs primitive, bows, spears and melee, with no guns. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find 4Netplayers Rust Server?

You will find no region published for 4Netplayers Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 141.94.74.199:21000.

What is the uptime like on 4Netplayers Rust Server?

No stock at present: 4Netplayers Rust Server is offline, last seen 32 hours ago. The uptime counter points to a restart about 4 days 4 hours ago. Over 7 full days, the shelves were stocked for 156 of 168 hours (93%). It came to Rust Vending Machine's notice on 3 October 2026.

How well does 4Netplayers Rust Server perform?

Over the last 48 hours the average server fps was 30, with a low of 30. The entity count reached 45,316: that includes buildings, deployables and everything else. Memory use peaked at 2,487 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is 4Netplayers Rust Server running?

On Linux, 4Netplayers Rust Server is running Rust network protocol 2634 and build 167231. The protocol has to line up on your side to join, and Steam does the updating.

Population

Where does 4Netplayers Rust Server sit in the rankings?

Over the last seven days 4Netplayers Rust Server ranks #15,892 on player hours, among the top 72% of all ranked servers.

How many players are on 4Netplayers Rust Server right now?

At the moment 4Netplayers Rust Server is offline, with a last sighting 32 hours ago. Over the last seven days you would have seen 0 players on average.

Wipe info

How often does 4Netplayers Rust Server wipe?

The wipes of 4Netplayers Rust Server on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 9 days ago.

What happens on 4Netplayers Rust Server on wipe day?

An average of 0 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in.

Join the server

What steps do you take to join 4Netplayers Rust Server?

In the Rust console (F1), type client.connect 141.94.74.199:21000. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode Primitive: bows, spears and melee, with no guns.
mp10
Max players The cap is 10.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167231
Build It runs on build 167231.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.