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PvE#13,469

CobaltCove.io Testing Branch

Offline EU 138.201.33.101:38015 checked 1d ago

biweekly wipes moddedoxidepve
players now0of ? slots
7-day average0peak 1
rank#13,469top 61% · #2349 in EU
last wipe · restocked1d agobiweekly schedule
next wipe · restock12d 19hTue 27 Oct, 15:07 UTC

Players

AveragePeakWipe
00.250.50.75115:0016:0017:00Wiped Tue 13 Oct, 15:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020015:0016:0017:00Wiped Tue 13 Oct, 15:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep10 Oct12 Oct14 Oct

Top 61% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 27 October, 15:07 UTC, in 12d 19h. Its biweekly schedule tag · low confidence

5.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 12d 19hTue 27 Oct, 15:07 UTC
  2. 21d 23hThu 5 Nov, 19:00 UTCFW
  3. 26d 19hTue 10 Nov, 15:07 UTC
  4. 40d 19hTue 24 Nov, 15:07 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:07 UTC1d ago – – running 0
Sat 10 Oct, 07:36 UTC4d ago 1 – 3.3 days 1
Thu 1 Oct, 18:51 UTC FW13d ago – – 8.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on CobaltCove.io Testing Branch?

Here are the tags CobaltCove.io Testing Branch lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 player slots; ts10 (Group limit): 10 is the team ceiling; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^b (Biweekly): Wipes land every fortnight; ^p (PvE): PvP is off; the world does the killing; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; EU (Europe): In the server browser it sits under Europe. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Who is behind CobaltCove.io Testing Branch?

With 2 other servers we track using the same cobaltcove.io hostname, CobaltCove.io Testing Branch is most likely run by one operator.

Where does CobaltCove.io Testing Branch appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature CobaltCove.io Testing Branch are: EU Rust servers in stock, Modded Rust servers and PvE Rust servers in stock. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Map and rules

What map is in play on CobaltCove.io Testing Branch?

The map on CobaltCove.io Testing Branch is procedural, size 4,500 with seed 124032105, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

Which settings and rules apply on CobaltCove.io Testing Branch?

No gather rate is given in the name of CobaltCove.io Testing Branch. The group size is capped at 10 players. You play pve, other players are not fought. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find CobaltCove.io Testing Branch?

The EU tag places CobaltCove.io Testing Branch in Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 138.201.33.101:38015.

How stable is CobaltCove.io Testing Branch, and is it currently online?

No stock at present: CobaltCove.io Testing Branch is offline, last seen 25 hours ago. The uptime counter points to a restart about 2 hours ago. Over 7 full days, the shelves were stocked for 6 of 168 hours (4%). The first sighting of it on Rust Vending Machine was 17 September 2026.

How well does CobaltCove.io Testing Branch perform?

The 48-hour average for server fps is 140, and the floor was 119. At its peak it held 127,847 entities, counting buildings, deployables and all else in the world. At most it drew 3,444 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What Rust version does CobaltCove.io Testing Branch run?

On Windows, CobaltCove.io Testing Branch is running Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does CobaltCove.io Testing Branch sit in the rankings?

The last seven days of player hours place CobaltCove.io Testing Branch at #13,469, in the top 61% of all ranked servers and #2,349 in Europe.

Is CobaltCove.io Testing Branch busy at the moment?

You will find CobaltCove.io Testing Branch offline right now; its last sighting was 25 hours ago. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 0 players.

Wipe schedule

On what schedule does CobaltCove.io Testing Branch wipe?

Too few wipes of CobaltCove.io Testing Branch are recorded to confirm its schedule, so its tag decides the prediction. Due on Tuesday 27 October at 15:07 UTC: its next wipe. 28 hours ago it made the world it is using now. The tags carry a two-weekly wipe schedule.

What can you expect on CobaltCove.io Testing Branch when wipe day comes?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What steps do you take to join CobaltCove.io Testing Branch?

In the Rust console (F1), type client.connect 138.201.33.101:38015. You can also press Launch Rust on this page, which opens Steam and connects. The web address is https://cobaltcove.io.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 player slots.
ts10
Group limit 10 is the team ceiling.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Wipes land every fortnight.

Gameplay

^p
PvE PvP is off; the world does the killing.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.