Rust Server TEST
Online EU 136.243.74.233:28045 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on Rust Server TEST?
The server browser reads these tags that Rust Server TEST publishes: gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2632 (Protocol): To join, your game version must line up with protocol 2632; cs160556 (Build): Game build: 160556; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^c (Creative): No gathering needed; this is sandbox building; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser lists it under Europe. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Rust Server TEST appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Rust Server TEST are: EU Rust servers in stock, Modded Rust servers, Build and creative servers and Creative Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What map is in play on Rust Server TEST?
A procedural map, size 4,300 with seed 11144552, generated by the game, is what Rust Server TEST runs. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on Rust Server TEST?
The name of Rust Server TEST gives no gather rate. Groups can reach 8 players, which is the default. This server runs build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, so it is listed under Modded. Carbon plugins are running on it. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules untouched. VAC is on.
Server info
What is the location of Rust Server TEST?
Rust Server TEST shows the EU tag and lists in Europe. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 136.243.74.233:28045.
How stable is Rust Server TEST, and is it currently online?
The shelves show Rust Server TEST in stock and online right now. The uptime counter points to a restart about 17 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.
Is Rust Server TEST lag-free?
The 48-hour average for server fps is 87, and the floor was 68. Up to 120,445 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 4,069 MB of memory. What players call lag comes from low fps and an entity count on the rise.
What version does Rust Server TEST use?
On Windows, Rust Server TEST is running Rust network protocol 2632 and build 160556. To get in, your game must match the protocol; Steam keeps that updated.
Player count
How does Rust Server TEST compare to other Rust servers in the rankings?
For player hours over the last seven days, Rust Server TEST is #15,986 across all ranked servers, in the top 71%, and #2,522 in Europe.
How many players are on Rust Server TEST right now?
Rust Server TEST is carrying 0 players on 100 slots at the moment. Over the last seven days you would have seen 0 players on average.
Wipe info
How often does Rust Server TEST wipe?
The wipes of Rust Server TEST on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 68 days 3 hours ago.
Join the server
What is the way to join Rust Server TEST?
In the Rust console (F1), type client.connect 136.243.74.233:28045. You can also press Launch Rust on this page, which opens Steam and connects. The web address is https://rustaddicted.com.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2632,^z,^y,^v,^c,EU,gmrust,cs160556,ts8
Game
gmrust
mp100
ts8
v2632
cs160556
ptrak
$r?
Difficulty
^v
Gameplay
^c
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.