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Modded#15,822

CPVA´s Test Server

Online 136.243.60.215:28080 checked 7m ago

moddedoxide
players now0of 50 slots
7-day average0peak 1
rank#15,822top 71%
last wipe · restocked12d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW12d ago 0 – running 0
Tue 29 Sep, 21:35 UTC13d ago 1 – 1.9 days 0
Sat 19 Sep, 22:01 UTC23d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on CPVA´s Test Server?

gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what CPVA´s Test Server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find CPVA´s Test Server in?

The Rust Vending Machine lists that feature CPVA´s Test Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on CPVA´s Test Server?

A procedural map, size 5,000 with seed 1234567, generated by the game, is what CPVA´s Test Server runs. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

Which settings and rules apply on CPVA´s Test Server?

The name of CPVA´s Test Server gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

Server info

Where can you find CPVA´s Test Server?

There is no region listed for CPVA´s Test Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 136.243.60.215:28080.

What is the uptime like on CPVA´s Test Server?

The shelves show CPVA´s Test Server in stock and online right now. The uptime counter points to a restart about 11 days 23 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

How well does CPVA´s Test Server perform?

Over the last 48 hours the average server fps was 80, with a low of 64. At its peak it held 117,402 entities, counting buildings, deployables and all else in the world. The highest memory reading was 5,729 MB. What players call lag comes from low fps and an entity count on the rise.

What Rust version does CPVA´s Test Server run?

On Windows, CPVA´s Test Server is running Rust network protocol 2634 and build 166494. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

What is CPVA´s Test Server's rank among Rust servers?

Over the last seven days CPVA´s Test Server ranks #15,822 on player hours, among the top 71% of all ranked servers.

How many players are on CPVA´s Test Server right now?

Right now 50 slots in CPVA´s Test Server hold 0 players. The seven-day average is 0, and the busiest point reached 1. The last 48 hours peaked at 22:00 UTC, when it averaged 0 players.

Wipe details

On what schedule does CPVA´s Test Server wipe?

There is no way to predict the next wipe at CPVA´s Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 12 days 1 hours ago it made the world it is using now.

How does CPVA´s Test Server handle wipe day?

An average of 0 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked.

Getting in

What steps do you take to join CPVA´s Test Server?

Press F1 in Rust to bring up the console and enter client.connect 136.243.60.215:28080. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Room for 50.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166494
Build Build 166494.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.