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Modded#16,920

TDL Development Server

Offline 136.243.50.209:29025 checked 15d ago

vanillamoddedcarbon
players now0of 5 slots
7-day average0peak –
rank#16,920top 71%
last wipe · restocked16d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on TDL Development Server?

The server browser reads these tags that TDL Development Server publishes: gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): The cap is 5; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does TDL Development Server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include TDL Development Server: Modded Rust servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which settings and rules apply on TDL Development Server?

There is no gather rate in the name TDL Development Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. Vanilla is its own label: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.

About the server

What location is TDL Development Server in?

You will find no region published for TDL Development Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 136.243.50.209:29025.

How stable is TDL Development Server, and is it currently online?

Right now TDL Development Server is not in stock, last seen 15 days 12 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). It came to Rust Vending Machine's notice on 27 September 2026.

What version does TDL Development Server use?

On Linux, TDL Development Server is running Rust network protocol 2633 and build 165217. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

How does TDL Development Server compare to other Rust servers in the rankings?

Over the last seven days TDL Development Server ranks #16,920 on player hours, among the top 71% of all ranked servers.

How many players are on TDL Development Server right now?

You will find TDL Development Server offline right now; its last sighting was 15 days 12 hours ago.

Wipe schedule

When does TDL Development Server wipe?

There are not yet enough recorded wipes from TDL Development Server to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 16 days 19 hours ago.

Join the server

What steps do you take to join TDL Development Server?

Open Rust and press F1 for the console, then type client.connect 136.243.50.209:29025. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players The cap is 5.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol To join, your game version must line up with protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.