Ding Dong's Playground
Online 135.148.252.154:24690 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC11d ago | 2 | – | running | 0 |
| Mon 28 Sep, 22:32 UTC15d ago | 2 | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC17d ago | 3 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on Ding Dong's Playground?
Here are the tags Ding Dong's Playground lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp40 (Max players): 40 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167058 (Build): Build 167058; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does Ding Dong's Playground appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Ding Dong's Playground are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on Ding Dong's Playground?
The map on Ding Dong's Playground is procedural, size 3,000 with seed 1614537442, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
What rules does Ding Dong's Playground enforce, and what settings does it run?
The name of Ding Dong's Playground gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find Ding Dong's Playground?
No region is published by Ding Dong's Playground. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 135.148.252.154:24690.
How stable is Ding Dong's Playground, and is it currently online?
The shelves show Ding Dong's Playground in stock and online right now. The uptime counter points to a restart about 20 hours ago. 166 of 168 hours online over the last 7 full days, or 99% uptime. The first sighting of it on Rust Vending Machine was 26 September 2026.
Is Ding Dong's Playground lag-free?
The 48-hour average for server fps is 182, and the floor was 4. Up to 52,951 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 3,623 MB. Lag, as players feel it, is low fps plus a growing entity count.
What version does Ding Dong's Playground use?
Rust network protocol 2634 and build 167058 on Linux is what powers Ding Dong's Playground. To get in, your game must match the protocol; Steam keeps that updated.
Population
What is Ding Dong's Playground's rank among Rust servers?
The last seven days of player hours place Ding Dong's Playground at #6,133, in the top 28% of all ranked servers.
How many players are on Ding Dong's Playground right now?
You will find 0 players filling 40 slots in Ding Dong's Playground as things stand. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 22:00 UTC, averaging 2 players.
Wipe schedule
On what schedule does Ding Dong's Playground wipe?
There is no way to predict the next wipe at Ding Dong's Playground, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 11 days 16 hours ago it made the world it is using now.
What can you expect on Ding Dong's Playground when wipe day comes?
The average busiest point of its recent wipes was 2 players. The crowd on the latest wipe was at its largest 25 hours after the wipe. Half the peak was kept until the next wipe in 50% of its recent wipes. By day 3 the crowd had dropped below half in the wipes that failed to hold.
How to join
What is the way to join Ding Dong's Playground?
In the Rust console (F1), type client.connect 135.148.252.154:24690. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.