Zoo Crew
Offline 135.148.10.248:24540 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:04 UTC8d ago | 2 | – | running | 0 |
| Fri 2 Oct, 01:22 UTC12d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:14 UTC13d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC17d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC18d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Zoo Crew?
gmrust (Game mode): Rust survival, the standard way; mp2 (Max players): Room for 2; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what Zoo Crew tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does Zoo Crew appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Zoo Crew: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on Zoo Crew?
Zoo Crew runs a procedural map of size 4,000 with seed 2133018909, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on Zoo Crew?
No gather rate is given in the name of Zoo Crew. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
About the server
What location is Zoo Crew in?
There is no region listed for Zoo Crew. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 135.148.10.248:24540.
What is the uptime like on Zoo Crew?
No stock on Zoo Crew at the moment, last seen 22 hours ago. The uptime counter points to a restart about 7 days 10 hours ago. Across the last 7 days, it was available for 157 of 168 hours, or 93% of the time. The first sighting of it on Rust Vending Machine was 25 September 2026.
What is the performance like on Zoo Crew?
Server fps over the last 48 hours averaged 145 and never dropped below 93. Up to 93,236 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 4,090 MB. What players call lag comes from low fps and an entity count on the rise.
Which Rust build is Zoo Crew running?
Rust network protocol 2634 and build 166652 on Linux is what powers Zoo Crew. The protocol has to line up on your side to join, and Steam does the updating.
Player count
How does Zoo Crew compare to other Rust servers in the rankings?
Over the last seven days Zoo Crew ranks #15,947 on player hours, among the top 72% of all ranked servers.
Is Zoo Crew busy at the moment?
Current status for Zoo Crew: offline, last seen 22 hours ago. Over the last seven days you would have seen 0 players on average.
Wipe schedule
When does Zoo Crew wipe?
There is no way to predict the next wipe at Zoo Crew, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 8 days 17 hours ago.
What happens on Zoo Crew on wipe day?
An average of 2 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 100% of its recent wipes.
Join the server
What steps do you take to join Zoo Crew?
Press F1 in Rust to bring up the console and enter client.connect 135.148.10.248:24540. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.