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Modded#11,860

[DEV] Test Server

Online 135.125.243.29:30002 checked 14m ago

moddedoxide
players now0of 40 slots
7-day average0peak 1
rank#11,860top 54%
last wipe · restocked13d agono schedule published
next wipe · restock21d 3hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct9 Oct12 Oct15 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 3h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 21d 3hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:59 UTC FW13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on [DEV] Test Server?

gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167231 (Build): It runs on build 167231; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game is what [DEV] Test Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find [DEV] Test Server in?

The Rust Vending Machine lists that feature [DEV] Test Server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on [DEV] Test Server?

Generated by the game, the map on [DEV] Test Server is procedural.

What rules does [DEV] Test Server enforce, and what settings does it run?

There is no gather rate in the name [DEV] Test Server. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is disabled.

Server details

Where can you find [DEV] Test Server?

There is no region listed for [DEV] Test Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 135.125.243.29:30002.

How reliable is [DEV] Test Server, and is it online now?

You can grab [DEV] Test Server: it is online as we speak. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 29 September 2026.

Which Rust build is [DEV] Test Server running?

The setup: [DEV] Test Server on Linux, Rust network protocol 2634 and build 167231. To get in, your game must match the protocol; Steam keeps that updated.

Player count

How does [DEV] Test Server compare to other Rust servers in the rankings?

The last seven days of player hours place [DEV] Test Server at #11,860, in the top 54% of all ranked servers.

How many players are on [DEV] Test Server right now?

You will find 0 players filling 40 slots in [DEV] Test Server as things stand. The seven-day average stands at 0 players, peaking at 1.

Wipe schedule

How often does [DEV] Test Server wipe?

The force wipe is the only wipe at [DEV] Test Server, once a month. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 13 days 20 hours ago.

What happens on [DEV] Test Server on wipe day?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

How to join

What is the way to join [DEV] Test Server?

Press F1 in Rust to bring up the console and enter client.connect 135.125.243.29:30002. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players Room for 40.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167231
Build It runs on build 167231.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.