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Rust Vending Machine 70,048playing
Modded#15,901

4Netplayers Rust PB

Online 134.255.222.49:21100 checked 13m ago

moddedoxide
players now0of 10 slots
7-day average0peak –
rank#15,901top 72%
last wipe · restocked12d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:31 UTC12d ago 0 – running 0
Tue 29 Sep, 19:30 UTC15d ago 2 held half 2.4 days 1
Mon 28 Sep, 17:37 UTC16d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on 4Netplayers Rust PB?

gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): Room for 10; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Game build: 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what 4Netplayers Rust PB tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find 4Netplayers Rust PB in?

These Rust Vending Machine lists include 4Netplayers Rust PB: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on 4Netplayers Rust PB?

A procedural map, size 4,000 with seed 1724111549, generated by the game, is what 4Netplayers Rust PB runs. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Custom Map.

What rules does 4Netplayers Rust PB enforce, and what settings does it run?

No gather rate is given in the name of 4Netplayers Rust PB. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC is on.

Server details

What is the location of 4Netplayers Rust PB?

No region is published by 4Netplayers Rust PB. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 134.255.222.49:21100.

How reliable is 4Netplayers Rust PB, and is it online now?

Open for trade right now: 4Netplayers Rust PB is online. The uptime counter points to a restart about 2 days 13 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.

Is 4Netplayers Rust PB lag-free?

The 48-hour average for server fps is 29, and the floor was 13. At its peak it held 106,513 entities, counting buildings, deployables and all else in the world. Memory use peaked at 3,044 MB. What players call lag comes from low fps and an entity count on the rise.

What version does 4Netplayers Rust PB use?

Rust network protocol 2634 and build 167398 on Linux is what powers 4Netplayers Rust PB. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

Where does 4Netplayers Rust PB sit in the rankings?

The last seven days of player hours place 4Netplayers Rust PB at #15,901, in the top 72% of all ranked servers.

How many players are on 4Netplayers Rust PB right now?

You will find 0 players filling 10 slots in 4Netplayers Rust PB as things stand. Over the last seven days you would have seen 0 players on average.

Wipe details

When does 4Netplayers Rust PB wipe?

Because 4Netplayers Rust PB wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 12 days 15 hours ago.

What happens on 4Netplayers Rust PB on wipe day?

An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Join the server

What steps do you take to join 4Netplayers Rust PB?

In the Rust console (F1), type client.connect 134.255.222.49:21100. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp10
Max players Room for 10.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167398
Build Game build: 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.