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Rust Vending Machine 52,726playing
Modded#15,983

4Netplayers Rust Server

Offline 134.255.222.235:23000 checked 8d ago

moddedoxide
players now0of 10 slots
7-day average0peak –
rank#15,983top 71%
last wipe · restocked13d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:31 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): Unmodified survival play; mp10 (Max players): The cap is 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166586 (Build): It runs on build 166586; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what 4Netplayers Rust Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find 4Netplayers Rust Server in?

These Rust Vending Machine lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does 4Netplayers Rust Server enforce, and what settings does it run?

There is no gather rate in the name 4Netplayers Rust Server. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of 4Netplayers Rust Server?

There is no region listed for 4Netplayers Rust Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 134.255.222.235:23000.

What is the uptime like on 4Netplayers Rust Server?

Right now 4Netplayers Rust Server is not in stock, last seen 8 days 14 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). The first sighting of it on Rust Vending Machine was 26 September 2026.

What Rust version does 4Netplayers Rust Server run?

The setup: 4Netplayers Rust Server on Linux, Rust network protocol 2634 and build 166586. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is 4Netplayers Rust Server's rank among Rust servers?

Over the last seven days 4Netplayers Rust Server ranks #15,983 on player hours, among the top 71% of all ranked servers.

What is the current player count on 4Netplayers Rust Server?

You will find 4Netplayers Rust Server offline right now; its last sighting was 8 days 14 hours ago.

Wipe schedule

When does 4Netplayers Rust Server wipe?

There are not yet enough recorded wipes from 4Netplayers Rust Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 13 days 4 hours ago.

How does 4Netplayers Rust Server handle wipe day?

The average busiest point of its recent wipes was 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What steps do you take to join 4Netplayers Rust Server?

In the Rust console (F1), type client.connect 134.255.222.235:23000. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp10
Max players The cap is 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166586
Build It runs on build 166586.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.