Skip to the shelves
Rust Vending Machine 65,913playing
Modded#6,949

Evolution Test Server

Offline 131.196.198.143:28031 checked 8h ago

moddedcarbon
players now1of ? slots
7-day average1peak 3
rank#6,949top 31%
last wipe · restocked9h agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeakWipe
0123413:0003:0016:0020:0000:0004:00Wiped Tue 13 Oct, 02:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304013:0003:0016:0020:0000:0004:00Wiped Tue 13 Oct, 02:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 03:30 UTC9h ago – – running 1
Tue 13 Oct, 02:04 UTC1d ago – – – 1
Thu 1 Oct, 17:25 UTC FW12d ago 1 held half 11.4 days 0
Wed 30 Sep, 23:43 UTC13d ago 3 – 0.7 days 1
Wed 30 Sep, 07:04 UTC14d ago 3 – 0.7 days 0
Tue 29 Sep, 19:49 UTC14d ago 3 – 0.5 days 1
Mon 28 Sep, 23:52 UTC15d ago 3 – 0.8 days 0
Mon 28 Sep, 00:25 UTC16d ago 3 – 1 days 0
Fri 25 Sep, 04:27 UTC19d ago 3 held half 2.8 days 0
Thu 24 Sep, 02:47 UTC20d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Evolution Test Server?

gmrust (Game mode): The standard survival game mode; mp0 (Max players): 0 player slots; ts15 (Group limit): 15 is the team ceiling; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins is what Evolution Test Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Evolution Test Server in?

These Rust Vending Machine lists include Evolution Test Server: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules & map

What map is in play on Evolution Test Server?

A procedural map, size 5,000 with seed 1337, generated by the game, is what Evolution Test Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.

What rules does Evolution Test Server enforce, and what settings does it run?

There is no gather rate in the name Evolution Test Server. 15 players is the most a group can take. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is on.

Server info

What location is Evolution Test Server in?

There is no region listed for Evolution Test Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 131.196.198.143:28031.

How stable is Evolution Test Server, and is it currently online?

Right now Evolution Test Server is not in stock, last seen 8 hours ago. By its own uptime report, the last restart was about 15 minutes ago. 18 of 168 hours online over the last 7 full days, or 11% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

What is the performance like on Evolution Test Server?

Server fps over the last 48 hours averaged 29 and never dropped below 13. Up to 101,798 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 4,594 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is Evolution Test Server running?

The setup: Evolution Test Server on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is Evolution Test Server's rank among Rust servers?

Over the last seven days Evolution Test Server ranks #6,949 on player hours, among the top 31% of all ranked servers.

How many players are on Evolution Test Server right now?

You will find Evolution Test Server offline right now; its last sighting was 8 hours ago. It peaked at 3 this week, and the average was 1. Its busiest point in the last 48 hours was 00:00 UTC, averaging 3 players.

Wipe schedule

How often does Evolution Test Server wipe?

There is no way to predict the next wipe at Evolution Test Server, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 9 hours ago.

How does Evolution Test Server handle wipe day?

An average of 2 players turned up at the peak of its recent wipes. On the latest wipe, 31 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 100% of its recent wipes.

Getting in

What steps do you take to join Evolution Test Server?

Press F1 in Rust to bring up the console and enter client.connect 131.196.198.143:28031. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. You can find its website at https://discord.com/invite/evolutionpve.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp0
Max players 0 player slots.
ts15
Group limit 15 is the team ceiling.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build It runs on build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.