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Modded#15,987

Rust Devblog 240

Offline 13.143.172.30:28015 checked 8d ago

modded
players now0of 50 slots
7-day average0peak –
rank#15,987top 71%
last wipe · restocked8d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on Rust Devblog 240?

gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The cap is 50; v2283 (Protocol): To join, your game version must line up with protocol 2283; ptrak (Networking): This is the standard RakNet layer the game uses; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Modded: plugins or settings change how it plays; hd53cb39f (Custom tag): The owner or a plugin added this one; it isn't standard Rust; stok (Custom tag): The owner or a plugin added this one; it isn't standard Rust is what Rust Devblog 240 tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Rust Devblog 240 in?

The Rust Vending Machine lists that feature Rust Devblog 240 are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on Rust Devblog 240?

Generated by the game, the map on Rust Devblog 240 is procedural.

Which settings and rules apply on Rust Devblog 240?

The name of Rust Devblog 240 gives no gather rate. No group limit is published. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. VAC, Valve's anti-cheat, is disabled.

Server info

What is the location of Rust Devblog 240?

There is no region listed for Rust Devblog 240. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 13.143.172.30:28015.

What is the uptime like on Rust Devblog 240?

No stock on Rust Devblog 240 at the moment, last seen 8 days 4 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. Its first record on Rust Vending Machine is dated 6 October 2026.

What Rust version does Rust Devblog 240 run?

The setup: Rust Devblog 240 on Windows, Rust network protocol 2283. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does Rust Devblog 240 sit in the rankings?

The last seven days of player hours place Rust Devblog 240 at #15,987, in the top 71% of all ranked servers.

Is Rust Devblog 240 busy at the moment?

Current status for Rust Devblog 240: offline, last seen 8 days 4 hours ago.

Wipe info

When does Rust Devblog 240 wipe?

Too few wipes of Rust Devblog 240 are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 8 days 6 hours ago it made the world it is using now.

How does Rust Devblog 240 handle wipe day?

An average of 0 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in.

Join the server

What steps do you take to join Rust Devblog 240?

Press F1 in Rust to bring up the console and enter client.connect 13.143.172.30:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The cap is 50.
v2283
Protocol To join, your game version must line up with protocol 2283.
ptrak
Networking This is the standard RakNet layer the game uses.

Mods and access

oxide
Oxide The plugin framework here is Oxide (uMod).
modded
Modded Modded: plugins or settings change how it plays.

Other

hd53cb39f
Custom tag The owner or a plugin added this one; it isn't standard Rust.
stok
Custom tag The owner or a plugin added this one; it isn't standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.