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Modded#15,919

EPIC PvE Local Staging Validation

Offline 129.228.26.174:29115 checked 6d ago

moddedcarbon
players now0of 5 slots
7-day average0peak –
rank#15,919top 72%
last wipe · restocked13d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:21 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on EPIC PvE Local Staging Validation?

The server browser reads these tags that EPIC PvE Local Staging Validation publishes: gmrust (Game mode): The standard survival game mode; mp5 (Max players): Room for 5; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166655 (Build): It runs on build 166655; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find EPIC PvE Local Staging Validation in?

These Rust Vending Machine lists include EPIC PvE Local Staging Validation: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which settings and rules apply on EPIC PvE Local Staging Validation?

There is no gather rate in the name EPIC PvE Local Staging Validation. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find EPIC PvE Local Staging Validation?

No region is published by EPIC PvE Local Staging Validation. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 129.228.26.174:29115.

What is the uptime like on EPIC PvE Local Staging Validation?

No stock at present: EPIC PvE Local Staging Validation is offline, last seen 6 days 2 hours ago. Across the last 7 days, it was available for 2 of 168 hours, or 1% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

Which Rust build is EPIC PvE Local Staging Validation running?

On Windows, EPIC PvE Local Staging Validation is running Rust network protocol 2634 and build 166655. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is EPIC PvE Local Staging Validation's rank among Rust servers?

The last seven days of player hours place EPIC PvE Local Staging Validation at #15,919, in the top 72% of all ranked servers.

Is EPIC PvE Local Staging Validation busy at the moment?

You will find EPIC PvE Local Staging Validation offline right now; its last sighting was 6 days 2 hours ago. The past week gives an average of 0 players.

Wipe details

When does EPIC PvE Local Staging Validation wipe?

The wipes of EPIC PvE Local Staging Validation on record are too few to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 13 days 15 hours ago.

What happens on EPIC PvE Local Staging Validation on wipe day?

At their busiest, its recent wipes averaged 1 players. On the latest wipe, 4 hours after it began, the crowd peaked.

How to join

What steps do you take to join EPIC PvE Local Staging Validation?

Press F1 in Rust to bring up the console and enter client.connect 129.228.26.174:29115. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp5
Max players Room for 5.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166655
Build It runs on build 166655.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.