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Modded#15,919

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 14h ago

moddedcarbon
players now0of 5 slots
7-day average0peak –
rank#15,919top 72%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC12d ago 0 – running 0
Wed 30 Sep, 17:22 UTC13d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on EPIC PvE Local Production Validation?

gmrust (Game mode): The standard survival game mode; mp5 (Max players): The cap is 5; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon is what EPIC PvE Local Production Validation tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find EPIC PvE Local Production Validation in?

The Rust Vending Machine lists that feature EPIC PvE Local Production Validation are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which settings and rules apply on EPIC PvE Local Production Validation?

No gather rate is given in the name of EPIC PvE Local Production Validation. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is on.

About the server

What is the location of EPIC PvE Local Production Validation?

You will find no region published for EPIC PvE Local Production Validation. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 129.228.26.174:28115.

How reliable is EPIC PvE Local Production Validation, and is it online now?

Right now EPIC PvE Local Production Validation is not in stock, last seen 14 hours ago. Over 7 full days, the shelves were stocked for 80 of 168 hours (48%). It came to Rust Vending Machine's notice on 13 September 2026.

What Rust version does EPIC PvE Local Production Validation run?

On Windows, EPIC PvE Local Production Validation is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Population

Where does EPIC PvE Local Production Validation sit in the rankings?

The last seven days of player hours place EPIC PvE Local Production Validation at #15,919, in the top 72% of all ranked servers.

Is EPIC PvE Local Production Validation busy at the moment?

You will find EPIC PvE Local Production Validation offline right now; its last sighting was 14 hours ago. The seven-day average stands at 0 players.

Wipe info

On what schedule does EPIC PvE Local Production Validation wipe?

Too few wipes of EPIC PvE Local Production Validation are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 12 days 11 hours ago it made the world it is using now.

What happens on EPIC PvE Local Production Validation on wipe day?

At their busiest, its recent wipes averaged 0 players. Peak crowd on the latest wipe came 0 hours in.

How to join

What is the way to join EPIC PvE Local Production Validation?

In the Rust console (F1), type client.connect 129.228.26.174:28115. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp5
Max players The cap is 5.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Build 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.