EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC12d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC13d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on EPIC PvE Local Production Validation?
gmrust (Game mode): The standard survival game mode; mp5 (Max players): The cap is 5; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon is what EPIC PvE Local Production Validation tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find EPIC PvE Local Production Validation in?
The Rust Vending Machine lists that feature EPIC PvE Local Production Validation are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which settings and rules apply on EPIC PvE Local Production Validation?
No gather rate is given in the name of EPIC PvE Local Production Validation. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is on.
About the server
What is the location of EPIC PvE Local Production Validation?
You will find no region published for EPIC PvE Local Production Validation. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 129.228.26.174:28115.
How reliable is EPIC PvE Local Production Validation, and is it online now?
Right now EPIC PvE Local Production Validation is not in stock, last seen 14 hours ago. Over 7 full days, the shelves were stocked for 80 of 168 hours (48%). It came to Rust Vending Machine's notice on 13 September 2026.
What Rust version does EPIC PvE Local Production Validation run?
On Windows, EPIC PvE Local Production Validation is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.
Population
Where does EPIC PvE Local Production Validation sit in the rankings?
The last seven days of player hours place EPIC PvE Local Production Validation at #15,919, in the top 72% of all ranked servers.
Is EPIC PvE Local Production Validation busy at the moment?
You will find EPIC PvE Local Production Validation offline right now; its last sighting was 14 hours ago. The seven-day average stands at 0 players.
Wipe info
On what schedule does EPIC PvE Local Production Validation wipe?
Too few wipes of EPIC PvE Local Production Validation are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 12 days 11 hours ago it made the world it is using now.
What happens on EPIC PvE Local Production Validation on wipe day?
At their busiest, its recent wipes averaged 0 players. Peak crowd on the latest wipe came 0 hours in.
How to join
What is the way to join EPIC PvE Local Production Validation?
In the Rust console (F1), type client.connect 129.228.26.174:28115. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.