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Rust Vending Machine 92,908playing
PvE#9,829

TEST

Online 121.80.41.68:28015 checked 13m ago

moddedoxidepve
players now0of 3 slots
7-day average1peak 1
rank#9,829top 45%
last wipe · restocked10h agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeakWipe
00.250.50.75101:0003:0005:0006:0008:0010:00Wiped Sat 17 Oct, 01:14 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608001:0003:0005:0006:0008:0010:00Wiped Sat 17 Oct, 01:14 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on TEST?

Here are the tags TEST lists, which the game's browser uses: gmvanilla (Game mode): Unmodified survival play; mp3 (Max players): 3 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^d (Combat training): Loot is handed over so you can train aim and PvP; ^k (Build server): Design your bases and practise them; ^p (PvE): PvP is off; the world does the killing; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find TEST in?

These Rust Vending Machine lists include TEST: Modded Rust servers, Rust aim training servers, Build and creative servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

Which map is currently on TEST?

The map on TEST is procedural, size 4,500 with seed 1, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does TEST enforce, and what settings does it run?

The name of TEST gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs combat training, aim practice and PvP, with loot supplied. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.

About the server

Where can you find TEST?

You will find no region published for TEST. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 121.80.41.68:28015.

What is the uptime like on TEST?

You can grab TEST: it is online as we speak. The uptime counter points to a restart about 3 hours ago. Its first record on Rust Vending Machine is dated 17 October 2026.

How well does TEST perform?

Server fps over the last 48 hours averaged 60 and never dropped below 60. At its peak it held 137,685 entities, counting buildings, deployables and all else in the world. The highest memory reading was 3,238 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does TEST use?

The setup: TEST on Linux, Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does TEST sit in the rankings?

Over the last seven days TEST ranks #9,829 on player hours, among the top 45% of all ranked servers.

What is the current player count on TEST?

Right now 3 slots in TEST hold 0 players. The seven-day average stands at 1 players, peaking at 1. Its busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.

Wipe info

When does TEST wipe?

There are not yet enough recorded wipes from TEST to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 10 hours ago.

How to join

What steps do you take to join TEST?

Press F1 in Rust to bring up the console and enter client.connect 121.80.41.68:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^d,^k,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp3
Max players 3 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Gameplay

^d
Combat training Loot is handed over so you can train aim and PvP.
^k
Build server Design your bases and practise them.
^p
PvE PvP is off; the world does the killing.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.