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Modded#10,315

FWQ2 Development 6000

Offline 120.82.32.17:28025 checked 3d ago

moddedoxide
players now1of 1 slots
7-day average1peak 1
rank#10,315top 46%
last wipe · restocked9d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on FWQ2 Development 6000?

gmrust (Game mode): Rust survival, the standard way; mp1 (Max players): The cap is 1; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166586 (Build): It runs on build 166586; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what FWQ2 Development 6000 tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find FWQ2 Development 6000 in?

These Rust Vending Machine lists include FWQ2 Development 6000: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on FWQ2 Development 6000?

Generated by the game, the map on FWQ2 Development 6000 is procedural.

What rules does FWQ2 Development 6000 enforce, and what settings does it run?

No gather rate is given in the name of FWQ2 Development 6000. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is FWQ2 Development 6000 in?

You will find no region published for FWQ2 Development 6000. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 120.82.32.17:28025.

How stable is FWQ2 Development 6000, and is it currently online?

Right now FWQ2 Development 6000 is not in stock, last seen 3 days ago. 0 of 48 hours online over the last 2 full days, or 0% uptime. Its first record on Rust Vending Machine is dated 11 October 2026.

What version does FWQ2 Development 6000 use?

On Windows, FWQ2 Development 6000 is running Rust network protocol 2634 and build 166586. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does FWQ2 Development 6000 compare to other Rust servers in the rankings?

The last seven days of player hours place FWQ2 Development 6000 at #10,315, in the top 46% of all ranked servers.

What is the current player count on FWQ2 Development 6000?

You will find FWQ2 Development 6000 offline right now; its last sighting was 3 days ago. The seven-day average is 1, and the busiest point reached 1.

Wipe schedule

On what schedule does FWQ2 Development 6000 wipe?

Too few wipes of FWQ2 Development 6000 are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 9 days 2 hours ago it made the world it is using now.

Getting in

What steps do you take to join FWQ2 Development 6000?

Press F1 in Rust to bring up the console and enter client.connect 120.82.32.17:28025. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp1
Max players The cap is 1.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166586
Build It runs on build 166586.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.