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Modded#10,906

MY TEST SERVER | Carbon

Offline 120.220.76.192:14231 checked 2h ago

moddedcarbon
players now1of 3 slots
7-day average0peak 1
rank#10,906top 49%
last wipe · restocked8h agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeakWipe
00.250.50.75109:0010:0011:0013:0014:0015:00Wiped Thu 15 Oct, 09:19 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020009:0010:0011:0013:0014:0015:00Wiped Thu 15 Oct, 09:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on MY TEST SERVER | Carbon?

Here are the tags MY TEST SERVER | Carbon lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp3 (Max players): The cap is 3; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find MY TEST SERVER | Carbon in?

These Rust Vending Machine lists include MY TEST SERVER | Carbon: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

What map is in play on MY TEST SERVER | Carbon?

A procedural map, size 4,500 with seed 21, generated by the game, is what MY TEST SERVER | Carbon runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does MY TEST SERVER | Carbon enforce, and what settings does it run?

There is no gather rate in the name MY TEST SERVER | Carbon. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC is on.

Server details

What is the location of MY TEST SERVER | Carbon?

You will find no region published for MY TEST SERVER | Carbon. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 120.220.76.192:14231.

How stable is MY TEST SERVER | Carbon, and is it currently online?

No stock at present: MY TEST SERVER | Carbon is offline, last seen 2 hours ago. By its own uptime report, the last restart was about 8 minutes ago. It came to Rust Vending Machine's notice on 15 October 2026.

Is MY TEST SERVER | Carbon lag-free?

The 48-hour average for server fps is 97, and the floor was 90. At its peak it held 107,760 entities, counting buildings, deployables and all else in the world. At most it drew 2,698 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is MY TEST SERVER | Carbon running?

Rust network protocol 2634 and build 167781 on Windows is what powers MY TEST SERVER | Carbon. Joining needs the same protocol on your game; Steam handles the update for you.

Population

How does MY TEST SERVER | Carbon compare to other Rust servers in the rankings?

The last seven days of player hours place MY TEST SERVER | Carbon at #10,906, in the top 49% of all ranked servers.

How many players are on MY TEST SERVER | Carbon right now?

Current status for MY TEST SERVER | Carbon: offline, last seen 2 hours ago. The seven-day average stands at 0 players, peaking at 1. The last 48 hours peaked at 12:00 UTC, when it averaged 1 players.

Wipe schedule

On what schedule does MY TEST SERVER | Carbon wipe?

The wipes of MY TEST SERVER | Carbon on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 8 hours ago it made the world it is using now.

Getting in

What is the way to join MY TEST SERVER | Carbon?

Open Rust and press F1 for the console, then type client.connect 120.220.76.192:14231. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp3
Max players The cap is 3.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.