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Rust Vending Machine 39,125playing
Modded#4,622

ticktest

Offline 119.252.216.50:29015 checked 2d ago

moddedcarbon
players now100of 300 slots
7-day average65peak 100
rank#4,622top 21%
last wipe · restocked2d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k11 Oct12 Oct13 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

100wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:17 UTC2d ago 100 – running 30

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on ticktest?

The server browser reads these tags that ticktest publishes: gmrust (Game mode): Rust survival, the standard way; mp300 (Max players): Room for 300; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167058 (Build): It runs on build 167058; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does ticktest appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include ticktest: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Players now: At least 100; Average players: 50+ on average.

Rules & map

Which settings and rules apply on ticktest?

There is no gather rate in the name ticktest. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is disabled.

Server info

Where can you find ticktest?

There is no region listed for ticktest. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 119.252.216.50:29015.

How stable is ticktest, and is it currently online?

No stock on ticktest at the moment, last seen 2 days 20 hours ago. 0 of 48 hours online over the last 2 full days, or 0% uptime. It came to Rust Vending Machine's notice on 11 October 2026.

Which Rust build is ticktest running?

On Linux, ticktest is running Rust network protocol 2634 and build 167058. To get in, your game must match the protocol; Steam keeps that updated.

Population

What is ticktest's rank among Rust servers?

The last seven days of player hours place ticktest at #4,622, in the top 21% of all ranked servers.

What is the current player count on ticktest?

Current status for ticktest: offline, last seen 2 days 20 hours ago. It peaked at 100 this week, and the average was 65.

Wipe details

On what schedule does ticktest wipe?

The wipes of ticktest on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 2 days 21 hours ago.

What happens on ticktest on wipe day?

An average of 100 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked.

Getting in

What is the way to join ticktest?

Press F1 in Rust to bring up the console and enter client.connect 119.252.216.50:29015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp300
Max players Room for 300.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167058
Build It runs on build 167058.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.