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Modded#16,408

Rust Custom Server - Review / Build

Offline 119.105.5.171:28015 checked 13d ago

moddedcarbon
players now0of 5 slots
7-day average0peak –
rank#16,408top 69%
last wipe · restocked14d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 00:21 UTC14d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on Rust Custom Server - Review / Build?

gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): You need protocol 2633 to join, matching your game version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use is what Rust Custom Server - Review / Build tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Rust Custom Server - Review / Build in?

These Rust Vending Machine lists include Rust Custom Server - Review / Build: Modded Rust servers and Build and creative servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules & map

Which settings and rules apply on Rust Custom Server - Review / Build?

The name of Rust Custom Server - Review / Build gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find Rust Custom Server - Review / Build?

No region is published by Rust Custom Server - Review / Build. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 119.105.5.171:28015.

What is the uptime like on Rust Custom Server - Review / Build?

No stock at present: Rust Custom Server - Review / Build is offline, last seen 13 days 2 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

Which Rust build is Rust Custom Server - Review / Build running?

On Windows, Rust Custom Server - Review / Build is running Rust network protocol 2633 and build 165217. The protocol has to line up on your side to join, and Steam does the updating.

Population

How does Rust Custom Server - Review / Build compare to other Rust servers in the rankings?

The last seven days of player hours place Rust Custom Server - Review / Build at #16,408, in the top 69% of all ranked servers.

How many players are on Rust Custom Server - Review / Build right now?

At the moment Rust Custom Server - Review / Build is offline, with a last sighting 13 days 2 hours ago.

Wipe info

When does Rust Custom Server - Review / Build wipe?

There are not yet enough recorded wipes from Rust Custom Server - Review / Build to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 14 days 16 hours ago it made the world it is using now.

What happens on Rust Custom Server - Review / Build on wipe day?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 15 hours after it began, the crowd peaked.

How to join

What is the way to join Rust Custom Server - Review / Build?

In the Rust console (F1), type client.connect 119.105.5.171:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol You need protocol 2633 to join, matching your game version.
cs165217
Build Game build: 165217.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.