in.high
Online 116.58.190.230:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:15 UTC11d ago | 1 | – | running | 0 |
| Wed 30 Sep, 13:42 UTC13d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on in.high?
The server browser reads these tags that in.high publishes: gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): 10 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166586 (Build): Build 166586; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference; modded (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find in.high in?
The Rust Vending Machine lists that feature in.high are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on in.high?
A procedural map, size 3,200 with seed 123456, generated by the game, is what in.high runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does in.high enforce, and what settings does it run?
The name of in.high gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.
About the server
Where can you find in.high?
No region is published by in.high. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 116.58.190.230:28015.
How reliable is in.high, and is it online now?
The shelves show in.high in stock and online right now. By its own uptime report, the last restart was about 10 hours ago. Over 7 full days, the shelves were stocked for 166 of 168 hours (99%). It came to Rust Vending Machine's notice on 13 September 2026.
Is in.high lag-free?
Over the last 48 hours the average server fps was 208, with a low of 139. At its peak it held 65,463 entities, counting buildings, deployables and all else in the world. At most it drew 2,310 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
What version does in.high use?
On Windows, in.high is running Rust network protocol 2634 and build 166586. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does in.high compare to other Rust servers in the rankings?
Over the last seven days in.high ranks #4,457 on player hours, among the top 20% of all ranked servers.
What is the current player count on in.high?
You will find 0 players filling 10 slots in in.high as things stand. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 12:00 UTC, averaging 2 players.
Wipe info
How often does in.high wipe?
There are not yet enough recorded wipes from in.high to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 9 days 15 hours ago.
What happens on in.high on wipe day?
An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in.
How to join
What steps do you take to join in.high?
Open Rust and press F1 for the console, then type client.connect 116.58.190.230:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.