Skip to the shelves
Rust Vending Machine 48,805playing
Modded#6,938

Puffins Pool

Offline 115.42.46.207:28025 checked 4h ago

moddedoxide
players now1of 30 slots
7-day average1peak 1
rank#6,938top 31%
last wipe · restocked9d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
00.250.50.75102:0003:0002:0003:0005:0006:00

Hourly average and peak, UTC.

Server performance

05010015020002:0003:0002:0003:0005:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct10 Oct12 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Puffins Pool?

The server browser reads these tags that Puffins Pool publishes: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): The cap is 30; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): It runs on build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Puffins Pool appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Puffins Pool are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Puffins Pool?

Puffins Pool runs a procedural map of size 3,500 with seed 648252, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does Puffins Pool enforce, and what settings does it run?

The name of Puffins Pool gives no gather rate. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

About the server

What location is Puffins Pool in?

No region is published by Puffins Pool. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 115.42.46.207:28025.

What is the uptime like on Puffins Pool?

No stock at present: Puffins Pool is offline, last seen 4 hours ago. By its own uptime report, the last restart was about 4 hours ago. Across the last 7 days, it was available for 25 of 168 hours, or 15% of the time. It came to Rust Vending Machine's notice on 5 October 2026.

What is the performance like on Puffins Pool?

The 48-hour average for server fps is 91, and the floor was 77. At its peak it held 74,977 entities, counting buildings, deployables and all else in the world. Memory use peaked at 1,998 MB. What players call lag comes from low fps and an entity count on the rise.

Which Rust build is Puffins Pool running?

On Windows, Puffins Pool is running Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Player count

How does Puffins Pool compare to other Rust servers in the rankings?

The last seven days of player hours place Puffins Pool at #6,938, in the top 31% of all ranked servers.

What is the current player count on Puffins Pool?

At the moment Puffins Pool is offline, with a last sighting 4 hours ago. The seven-day average stands at 1 players, peaking at 1. The last 48 hours peaked at 04:00 UTC, when it averaged 1 players.

Wipe info

When does Puffins Pool wipe?

There are not yet enough recorded wipes from Puffins Pool to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 9 days 10 hours ago.

Getting in

What steps do you take to join Puffins Pool?

In the Rust console (F1), type client.connect 115.42.46.207:28025. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players The cap is 30.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build It runs on build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.