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Modded#6,817

DevHev Local

Offline 109.194.35.245:28015 checked 9h ago

moddedoxide
players now1of 50 slots
7-day average1peak 1
rank#6,817top 31%
last wipe · restocked8d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
00.250.50.75108:0011:0015:0013:0016:0019:00

Hourly average and peak, UTC.

Server performance

010020030040008:0011:0015:0013:0016:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 06:35 UTC8d ago 1 – running 1
Fri 2 Oct, 03:39 UTC12d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC14d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC15d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on DevHev Local?

The server browser reads these tags that DevHev Local publishes: gmrust (Game mode): The standard survival game mode; mp50 (Max players): 50 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does DevHev Local appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include DevHev Local: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on DevHev Local?

A procedural map, size 1,600 with seed 1492357730, generated by the game, is what DevHev Local runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on DevHev Local?

There is no gather rate in the name DevHev Local. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of DevHev Local?

There is no region listed for DevHev Local. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 109.194.35.245:28015.

What is the uptime like on DevHev Local?

No stock on DevHev Local at the moment, last seen 9 hours ago. By its own uptime report, the last restart was about 8 hours ago. Over 7 full days, the shelves were stocked for 22 of 168 hours (13%). The first sighting of it on Rust Vending Machine was 28 September 2026.

Is DevHev Local lag-free?

Server fps over the last 48 hours averaged 231 and never dropped below 187. Up to 11,554 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 1,463 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What Rust version does DevHev Local run?

Rust network protocol 2634 and build 166652 on Windows is what powers DevHev Local. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

Where does DevHev Local sit in the rankings?

The last seven days of player hours place DevHev Local at #6,817, in the top 31% of all ranked servers.

How many players are on DevHev Local right now?

You will find DevHev Local offline right now; its last sighting was 9 hours ago. The seven-day average is 1, and the busiest point reached 1. Its busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.

Wipe schedule

How often does DevHev Local wipe?

There is no way to predict the next wipe at DevHev Local, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 8 days 22 hours ago.

What happens on DevHev Local on wipe day?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What steps do you take to join DevHev Local?

In the Rust console (F1), type client.connect 109.194.35.245:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players 50 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.