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Rust Vending Machine 84,204playing
Modded#15,903

KushKastle

Online 108.181.91.179:28016 checked 13m ago

moddedcarbon
players now0of 400 slots
7-day average0peak –
rank#15,903top 72%
last wipe · restocked6d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:09 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on KushKastle?

gmrust (Game mode): Rust survival, the standard way; mp400 (Max players): Room for 400; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use is what KushKastle tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find KushKastle in?

These Rust Vending Machine lists include KushKastle: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is currently on KushKastle?

KushKastle runs a procedural map of size 6,000 with seed 1, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on KushKastle?

The name of KushKastle gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. VAC is on.

Server details

What location is KushKastle in?

You will find no region published for KushKastle. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 108.181.91.179:28016.

How stable is KushKastle, and is it currently online?

Open for trade right now: KushKastle is online. Its uptime figure puts the last restart at roughly 6 days 18 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 19 September 2026.

What is the performance like on KushKastle?

The 48-hour average for server fps is 179, and the floor was 16. Up to 202,684 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 6,189 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is KushKastle running?

On Linux, KushKastle is running Rust network protocol 2634 and build 167058. The protocol has to line up on your side to join, and Steam does the updating.

Player count

How does KushKastle compare to other Rust servers in the rankings?

The last seven days of player hours place KushKastle at #15,903, in the top 72% of all ranked servers.

How many players are on KushKastle right now?

KushKastle is carrying 0 players on 400 slots at the moment. The past week gives an average of 0 players.

Wipe schedule

When does KushKastle wipe?

The wipes of KushKastle on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 6 days 19 hours ago.

What happens on KushKastle on wipe day?

An average of 0 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Join the server

What is the way to join KushKastle?

Press F1 in Rust to bring up the console and enter client.connect 108.181.91.179:28016. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp400
Max players Room for 400.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167058
Build Game build: 167058.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.