test
Online 104.238.229.209:29015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:20 UTC3d ago | 0 | – | running | 0 |
| Mon 5 Oct, 17:12 UTC8d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Fri 2 Oct, 15:46 UTC11d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sun 27 Sep, 19:40 UTC15d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Tue 22 Sep, 17:57 UTC21d ago | 0 | – | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on test?
The server browser reads these tags that test publishes: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The cap is 100; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): Build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; rustmaps (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does test appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
What map is in play on test?
You can download the custom map file from this page: test runs a map of size 1,000.
What rules does test enforce, and what settings does it run?
There is no gather rate in the name test. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC is on.
Server details
What is the location of test?
You will find no region published for test. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 104.238.229.209:29015.
How reliable is test, and is it online now?
Open for trade right now: test is online. Its uptime figure puts the last restart at roughly 3 days 6 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.
How well does test perform?
Over the last 48 hours the average server fps was 30, with a low of 30. Up to 4,355 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 1,257 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does test run?
On Linux, test is running Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
What is test's rank among Rust servers?
Over the last seven days test ranks #15,677 on player hours, among the top 70% of all ranked servers.
Is test busy at the moment?
Right now 100 slots in test hold 0 players. The seven-day average is 0, and the busiest point reached 1.
Wipe schedule
On what schedule does test wipe?
There is no way to predict the next wipe at test, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 3 days 7 hours ago.
What can you expect on test when wipe day comes?
At their busiest, its recent wipes averaged 1 players. Peak crowd on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.
Join the server
What is the way to join test?
Press F1 in Rust to bring up the console and enter client.connect 104.238.229.209:29015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z,rustmaps
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.