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Modded#6,840

Pyro Test Server

Online 104.234.251.154:28035 checked 5m ago

quad moddedoxide
players now0of 50 slots
7-day average0peak 1
rank#6,840top 31%
last wipe · restocked2d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

025507510016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers, and #383 of the quad servers (top 47%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 11 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 21:22 UTC2d ago 1 – running 0
Wed 7 Oct, 06:17 UTC7d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC7d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC11d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC19d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Pyro Test Server?

gmrust (Game mode): The standard survival game mode; mp50 (Max players): Room for 50; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166586 (Build): Build 166586; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^r (Roleplay): Roleplay is the format here; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what Pyro Test Server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Pyro Test Server in?

The Rust Vending Machine lists that feature Pyro Test Server are: Modded Rust servers and Roleplay Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Rules & map

What map is in play on Pyro Test Server?

Pyro Test Server runs a procedural map of size 4,250 with seed 1905085736, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on Pyro Test Server?

The name of Pyro Test Server gives no gather rate. You can have 4 players at most in a quad group. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server details

What location is Pyro Test Server in?

You will find no region published for Pyro Test Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 104.234.251.154:28035.

What is the uptime like on Pyro Test Server?

Open for trade right now: Pyro Test Server is online. By its own uptime report, the last restart was about 8 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

How well does Pyro Test Server perform?

Over the last 48 hours the average server fps was 61, with a low of 43. Up to 106,740 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 4,360 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does Pyro Test Server run?

The setup: Pyro Test Server on Windows, Rust network protocol 2634 and build 166586. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is Pyro Test Server's rank among Rust servers?

Over the last seven days Pyro Test Server ranks #6,840 on player hours, among the top 31% of all ranked servers. In the quad category, it holds #383.

How many players are on Pyro Test Server right now?

Right now 50 slots in Pyro Test Server hold 0 players. It peaked at 1 this week, and the average was 0. The last 48 hours peaked at 14:00 UTC, when it averaged 1 players.

Wipe details

When does Pyro Test Server wipe?

Because Pyro Test Server wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 2 days 17 hours ago.

What happens on Pyro Test Server on wipe day?

At their busiest, its recent wipes averaged 1 players. On the latest wipe, 12 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 67% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 2.

Join the server

What steps do you take to join Pyro Test Server?

In the Rust console (F1), type client.connect 104.234.251.154:28035. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://discord.com/invite/sCQCaHTNdX for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^r,gmrust,cs166586,ts4,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players Room for 50.
ts4
Group limit Teams cap at 4.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166586
Build Build 166586.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Gameplay

^r
Roleplay Roleplay is the format here.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.