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Modded#16,008

Water World

Online 104.129.133.107:28089 checked 7m ago

moddedoxide
players now0of 200 slots
7-day average0peak –
rank#16,008top 72%
last wipe · restocked11d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

0246818:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW11d ago 1 – running 0
Mon 28 Sep, 21:48 UTC14d ago 1 held half 2.9 days 0
Fri 25 Sep, 23:20 UTC17d ago 0 – 2.9 days 0
Fri 25 Sep, 02:10 UTC18d ago 1 – 0.9 days 0
Wed 16 Sep, 21:56 UTC26d ago 1 halved by day 2 8.2 days 0
Wed 16 Sep, 03:04 UTC27d ago 1 – 0.8 days 0
Tue 15 Sep, 02:14 UTC28d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Water World?

gmrust (Game mode): The standard survival game mode; mp200 (Max players): 200 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166586 (Build): It runs on build 166586; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what Water World tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Water World appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Water World are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Water World?

The map on Water World is procedural, size 3,500 with seed 1350359164, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does Water World enforce, and what settings does it run?

There is no gather rate in the name Water World. The group limit is 8 players, the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

What location is Water World in?

You will find no region published for Water World. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 104.129.133.107:28089.

How stable is Water World, and is it currently online?

Open for trade right now: Water World is online. Its uptime figure puts the last restart at roughly 11 days 1 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

How well does Water World perform?

Server fps over the last 48 hours averaged 5 and never dropped below 5. The entity count reached 65,889: that includes buildings, deployables and everything else. Memory use peaked at 4,154 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does Water World use?

On Linux, Water World is running Rust network protocol 2634 and build 166586. To get in, your game must match the protocol; Steam keeps that updated.

Player count

What is Water World's rank among Rust servers?

The last seven days of player hours place Water World at #16,008, in the top 72% of all ranked servers.

How many players are on Water World right now?

Water World is carrying 0 players on 200 slots at the moment. The past week gives an average of 0 players.

Wipe details

On what schedule does Water World wipe?

No next wipe can be predicted for Water World, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 11 days 21 hours ago.

What happens on Water World on wipe day?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 the crowd had dropped below half in the wipes that failed to hold.

Getting in

What is the way to join Water World?

In the Rust console (F1), type client.connect 104.129.133.107:28089. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp200
Max players 200 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166586
Build It runs on build 166586.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.