kxmc-test
Online 103.91.210.26:20039 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 23h. The force wipe · high confidence
Coming wipes
- 22d 23hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:10 UTC8d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:15 UTC FW11d ago | 2 | held half | 3.6 days | 0 |
| Tue 15 Sep, 13:00 UTC28d ago | 2 | halved by day 3 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
What is the meaning of the tags on kxmc-test?
The server browser reads these tags that kxmc-test publishes: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 player slots; ts20 (Group limit): 20 is the team ceiling; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): Build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^s (Softcore): In this easier Facepunch mode, death keeps part of your inventory; ^c (Creative): Creative building: skip the gathering and build; ^k (Build server): Build and test base designs here; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does kxmc-test appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include kxmc-test: Modded Rust servers, Build and creative servers and Creative Rust servers. It shows under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Settings and rules
Which map is currently on kxmc-test?
The map on kxmc-test is procedural, size 4,500 with seed 126486, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on kxmc-test?
There is no gather rate in the name kxmc-test. The player cap for a group is 20. This server runs softcore, Facepunch's easier option, with part of your loot kept. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.
Server info
What location is kxmc-test in?
No region is published by kxmc-test. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 103.91.210.26:20039.
How reliable is kxmc-test, and is it online now?
The shelves show kxmc-test in stock and online right now. By its own uptime report, the last restart was about 20 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.
What is the performance like on kxmc-test?
Server fps over the last 48 hours averaged 71 and never dropped below 44. The entity count reached 124,225: that includes buildings, deployables and everything else. Memory use peaked at 4,725 MB. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does kxmc-test run?
The setup: kxmc-test on Windows, Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.
Population
Where does kxmc-test sit in the rankings?
The last seven days of player hours place kxmc-test at #7,362, in the top 33% of all ranked servers.
Is kxmc-test busy at the moment?
You will find 0 players filling 150 slots in kxmc-test as things stand. The seven-day average is 0, and the busiest point reached 2.
Wipe schedule
When does kxmc-test wipe?
Once a month, kxmc-test wipes with the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 8 days 7 hours ago it made the world it is using now. Its tags state a wipe each month.
What happens on kxmc-test on wipe day?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 39 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 50% of its recent wipes. By day 3 the crowd had dropped below half in the wipes that failed to hold.
How to join
What is the way to join kxmc-test?
Press F1 in Rust to bring up the console and enter client.connect 103.91.210.26:20039. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^z,^y,^m,^s,^c,^k,gmrust,cs167398,ts20
Game
gmrust
mp150
ts20
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^s
Gameplay
^c
^k
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
