chill-dev-test
Offline 103.62.155.217:28500 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC11d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC22d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC26d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC34d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on chill-dev-test?
gmrust (Game mode): The standard survival game mode; mp1 (Max players): The cap is 1; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what chill-dev-test tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does chill-dev-test appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature chill-dev-test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on chill-dev-test?
Generated by the game, the map on chill-dev-test is procedural.
What rules does chill-dev-test enforce, and what settings does it run?
No gather rate is given in the name of chill-dev-test. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.
About the server
What is the location of chill-dev-test?
There is no region listed for chill-dev-test. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 103.62.155.217:28500.
How reliable is chill-dev-test, and is it online now?
No stock on chill-dev-test at the moment, last seen 7 days 22 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.
What Rust version does chill-dev-test run?
Rust network protocol 2634 and build 166652 on Windows is what powers chill-dev-test. To get in, your game must match the protocol; Steam keeps that updated.
Population
How does chill-dev-test compare to other Rust servers in the rankings?
The last seven days of player hours place chill-dev-test at #15,967, in the top 71% of all ranked servers.
What is the current player count on chill-dev-test?
You will find chill-dev-test offline right now; its last sighting was 7 days 22 hours ago.
Wipe details
When does chill-dev-test wipe?
Because chill-dev-test wipes irregularly, its next wipe cannot be predicted. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 11 days 9 hours ago it made the world it is using now.
How does chill-dev-test handle wipe day?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 10 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 5.
How to join
What is the way to join chill-dev-test?
Open Rust and press F1 for the console, then type client.connect 103.62.155.217:28500. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.