Skip to the shelves
Rust Vending Machine 61,615playing
Modded#15,967

chill-dev-test

Offline 103.62.155.217:28500 checked 7d ago

moddedoxide
players now0of 1 slots
7-day average0peak –
rank#15,967top 71%
last wipe · restocked11d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:29 UTC11d ago 0 – running 0
Tue 22 Sep, 06:03 UTC22d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 05:12 UTC26d ago 0 – 4 days 0
Thu 10 Sep, 09:22 UTC34d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on chill-dev-test?

gmrust (Game mode): The standard survival game mode; mp1 (Max players): The cap is 1; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what chill-dev-test tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does chill-dev-test appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature chill-dev-test are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on chill-dev-test?

Generated by the game, the map on chill-dev-test is procedural.

What rules does chill-dev-test enforce, and what settings does it run?

No gather rate is given in the name of chill-dev-test. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

About the server

What is the location of chill-dev-test?

There is no region listed for chill-dev-test. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 103.62.155.217:28500.

How reliable is chill-dev-test, and is it online now?

No stock on chill-dev-test at the moment, last seen 7 days 22 hours ago. Across the last 7 days, it was available for 0 of 168 hours, or 0% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

What Rust version does chill-dev-test run?

Rust network protocol 2634 and build 166652 on Windows is what powers chill-dev-test. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does chill-dev-test compare to other Rust servers in the rankings?

The last seven days of player hours place chill-dev-test at #15,967, in the top 71% of all ranked servers.

What is the current player count on chill-dev-test?

You will find chill-dev-test offline right now; its last sighting was 7 days 22 hours ago.

Wipe details

When does chill-dev-test wipe?

Because chill-dev-test wipes irregularly, its next wipe cannot be predicted. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 11 days 9 hours ago it made the world it is using now.

How does chill-dev-test handle wipe day?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 10 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 5.

How to join

What is the way to join chill-dev-test?

Open Rust and press F1 for the console, then type client.connect 103.62.155.217:28500. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp1
Max players The cap is 1.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Game build: 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.