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Modded#10,015

ServerHub Cloud Test

Offline 103.100.211.184:28015 checked 3h ago

moddedcarbon
players now0of 10 slots
7-day average0peak 2
rank#10,015top 45%
last wipe · restocked11d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75104:0008:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:34 UTC11d ago 2+1 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on ServerHub Cloud Test?

Here are the tags ServerHub Cloud Test lists, which the game's browser uses: gmrust (Game mode): The standard survival game mode; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find ServerHub Cloud Test in?

The Rust Vending Machine lists that feature ServerHub Cloud Test are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is currently on ServerHub Cloud Test?

A procedural map, size 1,500 with seed 1234, generated by the game, is what ServerHub Cloud Test runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on ServerHub Cloud Test?

The name of ServerHub Cloud Test gives no gather rate. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is on.

Server details

Where can you find ServerHub Cloud Test?

No region is published by ServerHub Cloud Test. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 103.100.211.184:28015.

What is the uptime like on ServerHub Cloud Test?

No stock at present: ServerHub Cloud Test is offline, last seen 3 hours ago. 26 of 168 hours online over the last 7 full days, or 15% uptime. Its first record on Rust Vending Machine is dated 27 September 2026.

What Rust version does ServerHub Cloud Test run?

On Windows, ServerHub Cloud Test is running Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Live players

How does ServerHub Cloud Test compare to other Rust servers in the rankings?

Over the last seven days ServerHub Cloud Test ranks #10,015 on player hours, among the top 45% of all ranked servers.

Is ServerHub Cloud Test busy at the moment?

At the moment ServerHub Cloud Test is offline, with a last sighting 3 hours ago. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 04:00 UTC, averaging 0 players.

Wipe info

How often does ServerHub Cloud Test wipe?

The wipes of ServerHub Cloud Test on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 11 days 1 hours ago.

What happens on ServerHub Cloud Test on wipe day?

The average busiest point of its recent wipes was 2 players. After 47 hours on the latest wipe the crowd peaked, and 1 more waited.

How to join

What is the way to join ServerHub Cloud Test?

Press F1 in Rust to bring up the console and enter client.connect 103.100.211.184:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp10
Max players 10 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.