[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 15:58 UTC, in 18h. Its biweekly schedule tag · low confidence
Coming wipes
- 18hThu 15 Oct, 15:58 UTC
- 14d 18hThu 29 Oct, 15:58 UTC
- 21d 21hThu 5 Nov, 19:00 UTCFW
- 28d 18hThu 12 Nov, 15:58 UTC
- 42d 18hThu 26 Nov, 15:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 15:58 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on [ZA]MadHouse-Test| South-Africa?
The server browser reads these tags that [ZA]MadHouse-Test| South-Africa publishes: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): 50 player slots; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): To join, your game version must line up with protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^b (Biweekly): Wipes land every fortnight; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find [ZA]MadHouse-Test| South-Africa in?
These Rust Vending Machine lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules & map
What map is in play on [ZA]MadHouse-Test| South-Africa?
A procedural map, size 3,000 with seed 144600381, generated by the game, is what [ZA]MadHouse-Test| South-Africa runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does [ZA]MadHouse-Test| South-Africa enforce, and what settings does it run?
No gather rate is given in the name of [ZA]MadHouse-Test| South-Africa. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. It is vanilla by its own description: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
About the server
What is the location of [ZA]MadHouse-Test| South-Africa?
Without a region tag, [ZA]MadHouse-Test| South-Africa's name still points to Africa. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 102.39.118.251:28025.
What is the uptime like on [ZA]MadHouse-Test| South-Africa?
No stock at present: [ZA]MadHouse-Test| South-Africa is offline, last seen 16 days 10 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). The first sighting of it on Rust Vending Machine was 13 September 2026.
What version does [ZA]MadHouse-Test| South-Africa use?
The setup: [ZA]MadHouse-Test| South-Africa on Windows, Rust network protocol 2633 and build 165217. To get in, your game must match the protocol; Steam keeps that updated.
Population
Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?
Over the last seven days [ZA]MadHouse-Test| South-Africa ranks #16,947 on player hours, among the top 71% of all ranked servers.
Is [ZA]MadHouse-Test| South-Africa busy at the moment?
At the moment [ZA]MadHouse-Test| South-Africa is offline, with a last sighting 16 days 10 hours ago.
Wipe info
When does [ZA]MadHouse-Test| South-Africa wipe?
Too few wipes of [ZA]MadHouse-Test| South-Africa are recorded to confirm its schedule, so its tag decides the prediction. It is due to wipe next on Thursday 15 October at 15:58 UTC. 27 days 5 hours ago it made the world it is using now. A wipe every two weeks is published in its tags.
What can you expect on [ZA]MadHouse-Test| South-Africa when wipe day comes?
At their busiest, its recent wipes averaged 1 players. Peak crowd on the latest wipe came 1 hours in.
How to join
What is the way to join [ZA]MadHouse-Test| South-Africa?
Open Rust and press F1 for the console, then type client.connect 102.39.118.251:28025. Or use the Launch Rust button here to open the game through Steam and connect. You can find its website at https://discord.com/invite/cDHcf229qe.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^z,^y,^b,^v,gmrust,cs165217,ts8
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
