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Modded#10,345

Chrayntopia-dev

Online 98.142.0.118:28015 checked 8m ago

moddedcarbon
players now0of ? slots
7-day average0peak 2
rank#10,345top 47%
last wipe · restocked1d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeakWipe
00.511.5216:0001:0010:0020:0005:0014:00Wiped Tue 13 Oct, 05:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040016:0001:0010:0020:0005:0014:00Wiped Tue 13 Oct, 05:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 5 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:07 UTC1d ago – – running 0
Mon 5 Oct, 18:12 UTC8d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC15d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC16d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Chrayntopia-dev?

gmrust (Game mode): Rust survival, the standard way; mp0 (Max players): 0 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): It runs on build 167584; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon is what Chrayntopia-dev tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Chrayntopia-dev in?

The Rust Vending Machine lists that feature Chrayntopia-dev are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules & map

What map is in play on Chrayntopia-dev?

Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.

Which settings and rules apply on Chrayntopia-dev?

No gather rate is given in the name of Chrayntopia-dev. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.

Server details

What is the location of Chrayntopia-dev?

No region is published by Chrayntopia-dev. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 98.142.0.118:28015.

How stable is Chrayntopia-dev, and is it currently online?

The shelves show Chrayntopia-dev in stock and online right now. The uptime counter points to a restart about 3 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 25 September 2026.

How well does Chrayntopia-dev perform?

The 48-hour average for server fps is 209, and the floor was 172. At its peak it held 108,531 entities, counting buildings, deployables and all else in the world. Memory use peaked at 3,748 MB. The feel of lag traces back to fps dropping and entities piling up.

What version does Chrayntopia-dev use?

On Linux, Chrayntopia-dev is running Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does Chrayntopia-dev compare to other Rust servers in the rankings?

The last seven days of player hours place Chrayntopia-dev at #10,345, in the top 47% of all ranked servers.

Is Chrayntopia-dev busy at the moment?

0 players are in Chrayntopia-dev as things stand. The seven-day average is 0, and the busiest point reached 2. The last 48 hours peaked at 05:00 UTC, when it averaged 1 players.

Wipe schedule

How often does Chrayntopia-dev wipe?

No next wipe can be predicted for Chrayntopia-dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 34 hours ago.

How does Chrayntopia-dev handle wipe day?

An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.

Getting in

What is the way to join Chrayntopia-dev?

Press F1 in Rust to bring up the console and enter client.connect 98.142.0.118:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp0
Max players 0 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167584
Build It runs on build 167584.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.