Skip to the shelves
Rust Vending Machine 33,702playing
Modded#6,323

Local Playtest Server

Online 95.70.229.122:28015 checked 9m ago

moddedoxide
players now1of 10 slots
7-day average1peak 1
rank#6,323top 28%
last wipe · restocked8d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75107:0009:0010:0012:0013:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 07:36 UTC8d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Local Playtest Server?

The server browser reads these tags that Local Playtest Server publishes: gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): The cap is 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Local Playtest Server in?

These Rust Vending Machine lists include Local Playtest Server: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on Local Playtest Server?

A procedural map, generated by the game, is what Local Playtest Server runs.

What rules does Local Playtest Server enforce, and what settings does it run?

No gather rate is given in the name of Local Playtest Server. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of Local Playtest Server?

No region is published by Local Playtest Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 95.70.229.122:28015.

How stable is Local Playtest Server, and is it currently online?

You can grab Local Playtest Server: it is online as we speak. Across the last 7 days, it was available for 34 of 168 hours, or 20% of the time. Its first record on Rust Vending Machine is dated 23 September 2026.

What version does Local Playtest Server use?

On Windows, Local Playtest Server is running Rust network protocol 2634 and build 166652. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

Where does Local Playtest Server sit in the rankings?

Over the last seven days Local Playtest Server ranks #6,323 on player hours, among the top 28% of all ranked servers.

Is Local Playtest Server busy at the moment?

Local Playtest Server is carrying 1 players on 10 slots at the moment. It peaked at 1 this week, and the average was 1. Its busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.

Wipe details

How often does Local Playtest Server wipe?

There are not yet enough recorded wipes from Local Playtest Server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 8 days 22 hours ago it made the world it is using now.

How does Local Playtest Server handle wipe day?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Join the server

What steps do you take to join Local Playtest Server?

In the Rust console (F1), type client.connect 95.70.229.122:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players The cap is 10.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.