Skip to the shelves
Rust Vending Machine 81,450playing
Community#15,825

Rust-devcustomer

Online 95.216.38.93:25565 checked 6m ago

players now0of 50 slots
7-day average0peak –
rank#15,825top 72%
last wipe · restocked8h agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeakWipe
0123402:0003:0004:0006:0007:0008:00Wiped Sat 17 Oct, 02:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040002:0003:0004:0006:0007:0008:00Wiped Sat 17 Oct, 02:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rusty Moose |US Monthly| 205.178.168.52:28015 NA · groups of 12+ · monthly · 284 on average
A2117/ 200 players
Community
Rusty Moose |EU Monthly| 205.178.168.205:28015 EU · groups of 12+ · monthly · 277 on average
A3203/ 225 players
Community
Rustoria.co - EU Long 208.103.169.246:28015 EU · groups of 14+ · monthly · 271 on average
B1233/ 250 players
Community
Rustoria.co - EU Main 208.103.169.247:28015 EU · groups of 16+ · weekly · 257 on average
B2424/ 450 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Rust-devcustomer?

The server browser reads these tags that Rust-devcustomer publishes: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): 50 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Rust-devcustomer appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Rust-devcustomer: Community Rust servers in stock. It shows under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

Which map is currently on Rust-devcustomer?

The map on Rust-devcustomer is procedural, size 3,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does Rust-devcustomer enforce, and what settings does it run?

The name of Rust-devcustomer gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser puts it under Community: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

About the server

Where can you find Rust-devcustomer?

No region is published by Rust-devcustomer. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 95.216.38.93:25565.

How stable is Rust-devcustomer, and is it currently online?

Open for trade right now: Rust-devcustomer is online. The uptime counter points to a restart about 5 hours ago. Its first record on Rust Vending Machine is dated 17 October 2026.

What is the performance like on Rust-devcustomer?

Over the last 48 hours the average server fps was 150, with a low of 10. Up to 47,257 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 1,626 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does Rust-devcustomer run?

On Linux, Rust-devcustomer is running Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is Rust-devcustomer's rank among Rust servers?

Over the last seven days Rust-devcustomer ranks #15,825 on player hours, among the top 72% of all ranked servers.

Is Rust-devcustomer busy at the moment?

Rust-devcustomer is carrying 0 players on 50 slots at the moment. The past week gives an average of 0 players.

Wipe details

On what schedule does Rust-devcustomer wipe?

Too few wipes of Rust-devcustomer are recorded to tell what its rhythm is. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. The world it has now started 8 hours ago.

How to join

What steps do you take to join Rust-devcustomer?

In the Rust console (F1), type client.connect 95.216.38.93:25565. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players 50 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.