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Modded#10,687

Eternal Rust | DEV

Offline 94.67.209.90:28015 checked 1d ago

moddedoxide
players now0of 100 slots
7-day average0peak 1
rank#10,687top 48%
last wipe · restocked12d agono schedule published
next wipe · restock–no wipe seen yet

Players

AveragePeak
0123413:0014:0015:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
MAD RUST 185.189.255.102:35210 groups of 5 · weekly · 2 on average
B23/ 200 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Eternal Rust | DEV?

The server browser reads these tags that Eternal Rust | DEV publishes: gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts6 (Group limit): Teams cap at 6; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Build 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

On Rust Vending Machine, which lists and filters can you find Eternal Rust | DEV in?

The Rust Vending Machine lists that feature Eternal Rust | DEV are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on Eternal Rust | DEV?

Generated by the game, the map on Eternal Rust | DEV is procedural.

What rules does Eternal Rust | DEV enforce, and what settings does it run?

The name of Eternal Rust | DEV gives no gather rate. 6 players is the most a group can take. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server details

What is the location of Eternal Rust | DEV?

There is no region listed for Eternal Rust | DEV. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 94.67.209.90:28015.

How reliable is Eternal Rust | DEV, and is it online now?

Right now Eternal Rust | DEV is not in stock, last seen 45 hours ago. 16 of 48 hours online over the last 2 full days, or 33% uptime. Its first record on Rust Vending Machine is dated 11 October 2026.

Which Rust build is Eternal Rust | DEV running?

Rust network protocol 2634 and build 167584 on Windows is what powers Eternal Rust | DEV. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does Eternal Rust | DEV sit in the rankings?

The last seven days of player hours place Eternal Rust | DEV at #10,687, in the top 48% of all ranked servers.

Is Eternal Rust | DEV busy at the moment?

You will find Eternal Rust | DEV offline right now; its last sighting was 45 hours ago. The seven-day average is 0, and the busiest point reached 1.

Wipe info

When does Eternal Rust | DEV wipe?

There are not yet enough recorded wipes from Eternal Rust | DEV to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 12 days 17 hours ago.

Getting in

What steps do you take to join Eternal Rust | DEV?

In the Rust console (F1), type client.connect 94.67.209.90:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts6,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp100
Max players The cap is 100.
ts6
Group limit Teams cap at 6.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167584
Build Build 167584.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.