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Rust Vending Machine 33,780playing
Modded#15,552

Rust Devblog Server

Offline 94.229.24.253:28015 checked 20d ago

moddedcarbon
players now0of 10 slots
7-day average0peak –
rank#15,552top 71%
last wipe · restocked21d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Rust Devblog Server?

The server browser reads these tags that Rust Devblog Server publishes: gmrust (Game mode): The standard survival game mode; mp10 (Max players): The cap is 10; v2362 (Protocol): You need protocol 2362 to join, matching your game version; ptrak (Networking): The game's usual network layer, RakNet, is used; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): It uses Carbon for plugins; hil2cpp (Custom tag): A custom tag, added by the owner or through a plugin, not by the game; stok (Custom tag): A custom tag, added by the owner or through a plugin, not by the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Rust Devblog Server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Rust Devblog Server: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Map and rules

What map is in play on Rust Devblog Server?

Generated by the game, the map on Rust Devblog Server is procedural.

What rules does Rust Devblog Server enforce, and what settings does it run?

There is no gather rate in the name Rust Devblog Server. A group limit is not published here. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

About the server

Where can you find Rust Devblog Server?

There is no region listed for Rust Devblog Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 94.229.24.253:28015.

What is the uptime like on Rust Devblog Server?

No stock at present: Rust Devblog Server is offline, last seen 20 days 8 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. Its first record on Rust Vending Machine is dated 23 September 2026.

Which Rust build is Rust Devblog Server running?

On Windows, Rust Devblog Server is running Rust network protocol 2362. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is Rust Devblog Server's rank among Rust servers?

Over the last seven days Rust Devblog Server ranks #15,552 on player hours, among the top 71% of all ranked servers.

What is the current player count on Rust Devblog Server?

You will find Rust Devblog Server offline right now; its last sighting was 20 days 8 hours ago.

Wipe details

How often does Rust Devblog Server wipe?

Too few wipes of Rust Devblog Server are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 21 days 11 hours ago it made the world it is using now.

How to join

What steps do you take to join Rust Devblog Server?

Open Rust and press F1 for the console, then type client.connect 94.229.24.253:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp10
Max players The cap is 10.
v2362
Protocol You need protocol 2362 to join, matching your game version.
ptrak
Networking The game's usual network layer, RakNet, is used.

Mods and access

^z
Modded It sits in Modded: plugins or settings make the difference.
^y
Carbon It uses Carbon for plugins.

Other

hil2cpp
Custom tag A custom tag, added by the owner or through a plugin, not by the game.
stok
Custom tag A custom tag, added by the owner or through a plugin, not by the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.