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Rust Vending Machine 34,353playing
Modded#15,961

Rust Devblog Server

Offline 94.229.18.11:28015 checked 3d ago

moddedcarbon
players now0of 10 slots
7-day average0peak –
rank#15,961top 71%
last wipe · restocked16d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on Rust Devblog Server?

The server browser reads these tags that Rust Devblog Server publishes: gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): Room for 10; v2362 (Protocol): You need protocol 2362 to join, matching your game version; ptrak (Networking): This is the standard RakNet layer the game uses; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): A custom tag, added by the owner or through a plugin, not by the game; stok (Custom tag): A custom tag, added by the owner or through a plugin, not by the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does Rust Devblog Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Rust Devblog Server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Settings and rules

Which map is currently on Rust Devblog Server?

Generated by the game, the map on Rust Devblog Server is procedural.

Which settings and rules apply on Rust Devblog Server?

The name of Rust Devblog Server gives no gather rate. The group limit is not given. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is disabled.

Server info

What is the location of Rust Devblog Server?

You will find no region published for Rust Devblog Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 94.229.18.11:28015.

What is the uptime like on Rust Devblog Server?

No stock on Rust Devblog Server at the moment, last seen 3 days 19 hours ago. Over 3 full days, the shelves were stocked for 0 of 72 hours (0%). The first sighting of it on Rust Vending Machine was 10 October 2026.

What version does Rust Devblog Server use?

The setup: Rust Devblog Server on Windows, Rust network protocol 2362. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is Rust Devblog Server's rank among Rust servers?

Over the last seven days Rust Devblog Server ranks #15,961 on player hours, among the top 71% of all ranked servers.

How many players are on Rust Devblog Server right now?

At the moment Rust Devblog Server is offline, with a last sighting 3 days 19 hours ago. The seven-day average stands at 0 players.

Wipe details

On what schedule does Rust Devblog Server wipe?

The wipes of Rust Devblog Server on record are too few to show its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 16 days 6 hours ago it made the world it is using now.

Join the server

What is the way to join Rust Devblog Server?

Open Rust and press F1 for the console, then type client.connect 94.229.18.11:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players Room for 10.
v2362
Protocol You need protocol 2362 to join, matching your game version.
ptrak
Networking This is the standard RakNet layer the game uses.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Carbon is the plugin framework in use.

Other

hil2cpp
Custom tag A custom tag, added by the owner or through a plugin, not by the game.
stok
Custom tag A custom tag, added by the owner or through a plugin, not by the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.