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Modded#7,200

IonutShiro Test Server

Online EU 94.130.133.96:28025 checked 9m ago

monthly wipes vanillamoddedoxide
players now1of ? slots
7-day average0peak 1
rank#7,200top 32% · #1957 in EU
last wipe · restocked6d agomonthly schedule
next wipe · restock22d 11hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 11h. The force wipe · high confidence

2.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

Coming wipes

  1. 22d 11hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:04 UTC6d ago 1 – running 0
Thu 1 Oct, 23:00 UTC FW12d ago 1 halved by day 4 5.9 days 1
Sat 26 Sep, 17:51 UTC17d ago 1 – 5.2 days 1
Sat 26 Sep, 08:36 UTC17d ago 1 – 0.4 days 1
Fri 25 Sep, 17:52 UTC18d ago 1 – 0.6 days 0
Wed 23 Sep, 19:27 UTC20d ago 1 – 1.9 days 1
Sat 19 Sep, 11:14 UTC24d ago 1 held half 4.3 days 0
Fri 18 Sep, 09:36 UTC25d ago 1 – 1.1 days 1
Tue 15 Sep, 13:50 UTC28d ago 1 – 2.8 days 1
Mon 14 Sep, 10:43 UTC29d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on IonutShiro Test Server?

The server browser reads these tags that IonutShiro Test Server publishes: gmvanilla (Game mode): Vanilla survival mode; mp0 (Max players): Room for 0; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference; EU (Europe): The server browser lists it under Europe. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does IonutShiro Test Server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include IonutShiro Test Server: EU Rust servers in stock and Modded Rust servers. It shows under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Map and rules

Which map is currently on IonutShiro Test Server?

IonutShiro Test Server runs a procedural map of size 2,500 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.

What rules does IonutShiro Test Server enforce, and what settings does it run?

No gather rate is given in the name of IonutShiro Test Server. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.

About the server

What is the location of IonutShiro Test Server?

The EU tag places IonutShiro Test Server in Europe. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 94.130.133.96:28025.

How stable is IonutShiro Test Server, and is it currently online?

The shelves show IonutShiro Test Server in stock and online right now. Its uptime figure puts the last restart at roughly 5 days 23 hours ago. 160 of 168 hours online over the last 7 full days, or 95% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Is IonutShiro Test Server lag-free?

Over the last 48 hours the average server fps was 225, with a low of 138. The entity count reached 23,697: that includes buildings, deployables and everything else. Memory use peaked at 2,002 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does IonutShiro Test Server use?

On Linux, IonutShiro Test Server is running Rust network protocol 2634 and build 167058. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does IonutShiro Test Server sit in the rankings?

For player hours over the last seven days, IonutShiro Test Server is #7,200 across all ranked servers, in the top 32%, and #1,957 in Europe.

What is the current player count on IonutShiro Test Server?

IonutShiro Test Server is holding 1 players at the moment. It peaked at 1 this week, and the average was 0. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

Wipe details

When does IonutShiro Test Server wipe?

Once a month, IonutShiro Test Server wipes with the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 6 days 11 hours ago it made the world it is using now. Wipes once a month are what its tags show.

What can you expect on IonutShiro Test Server when wipe day comes?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours after it began, the crowd peaked. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 4.

How to join

What is the way to join IonutShiro Test Server?

Open Rust and press F1 for the console, then type client.connect 94.130.133.96:28025. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://discord.com/invite/WQ2ztS5jM8 for its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167058,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp0
Max players Room for 0.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167058
Build Game build: 167058.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.