[ITA] Server di CagottoMan
Online 94.126.59.191:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW12d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:28 UTC17d ago | 1 | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on [ITA] Server di CagottoMan?
Here are the tags [ITA] Server di CagottoMan lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp200 (Max players): The cap is 200; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find [ITA] Server di CagottoMan in?
These Rust Vending Machine lists include [ITA] Server di CagottoMan: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is currently on [ITA] Server di CagottoMan?
The map on [ITA] Server di CagottoMan is procedural, size 3,500 with seed 12345, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
Which settings and rules apply on [ITA] Server di CagottoMan?
The name of [ITA] Server di CagottoMan gives no gather rate. Groups can reach 8 players, which is the default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server says it is vanilla: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server info
Where can you find [ITA] Server di CagottoMan?
No region is published by [ITA] Server di CagottoMan. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 94.126.59.191:28015.
What is the uptime like on [ITA] Server di CagottoMan?
Open for trade right now: [ITA] Server di CagottoMan is online. The uptime counter points to a restart about 15 hours ago. Over 7 full days, the shelves were stocked for 164 of 168 hours (98%). Its first record on Rust Vending Machine is dated 13 September 2026.
Is [ITA] Server di CagottoMan lag-free?
Over the last 48 hours the average server fps was 130, with a low of 107. The entity count reached 69,422: that includes buildings, deployables and everything else. Memory use peaked at 2,661 MB. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is [ITA] Server di CagottoMan running?
On Linux, [ITA] Server di CagottoMan is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
What is [ITA] Server di CagottoMan's rank among Rust servers?
Over the last seven days [ITA] Server di CagottoMan ranks #15,947 on player hours, among the top 72% of all ranked servers.
How many players are on [ITA] Server di CagottoMan right now?
You will find 0 players filling 200 slots in [ITA] Server di CagottoMan as things stand. The seven-day average stands at 0 players.
Wipe details
When does [ITA] Server di CagottoMan wipe?
Too few wipes of [ITA] Server di CagottoMan are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 12 days 16 hours ago it made the world it is using now.
How does [ITA] Server di CagottoMan handle wipe day?
At their busiest, its recent wipes averaged 2 players. On the latest wipe, 28 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 100% of its recent wipes.
Join the server
What steps do you take to join [ITA] Server di CagottoMan?
Press F1 in Rust to bring up the console and enter client.connect 94.126.59.191:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp200
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.