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Modded#10,562

Carbon Test Server

Offline 91.67.161.216:28015 checked 8h ago

moddedcarbon
players now0of 50 slots
7-day average0peak 2
rank#10,562top 47%
last wipe · restocked9h agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75113:0014:0015:00Wiped Tue 13 Oct, 13:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608013:0014:0015:00Wiped Tue 13 Oct, 13:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:37 UTC9h ago – – running 1
Sun 4 Oct, 12:49 UTC9d ago 1 – – 1
Sat 3 Oct, 09:16 UTC10d ago 2 – 1.1 days 0
Wed 30 Sep, 23:08 UTC13d ago 0 – 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on Carbon Test Server?

gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins is what Carbon Test Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Carbon Test Server in?

The Rust Vending Machine lists that feature Carbon Test Server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

What map is in play on Carbon Test Server?

A procedural map, size 1,000 with seed 921410901, generated by the game, is what Carbon Test Server runs. The map is the same for a given size and seed, so RustMaps can show it from this page.

What rules does Carbon Test Server enforce, and what settings does it run?

The name of Carbon Test Server gives no gather rate. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. VAC is on.

Server info

Where can you find Carbon Test Server?

There is no region listed for Carbon Test Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 91.67.161.216:28015.

How reliable is Carbon Test Server, and is it online now?

No stock at present: Carbon Test Server is offline, last seen 8 hours ago. By its own uptime report, the last restart was about 1 hours ago. Over 7 full days, the shelves were stocked for 10 of 168 hours (6%). It came to Rust Vending Machine's notice on 26 September 2026.

Is Carbon Test Server lag-free?

The 48-hour average for server fps is 60, and the floor was 60. Up to 1,751 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 839 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is Carbon Test Server running?

On Windows, Carbon Test Server is running Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is Carbon Test Server's rank among Rust servers?

The last seven days of player hours place Carbon Test Server at #10,562, in the top 47% of all ranked servers.

How many players are on Carbon Test Server right now?

At the moment Carbon Test Server is offline, with a last sighting 8 hours ago. It peaked at 2 this week, and the average was 0. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.

Wipe info

On what schedule does Carbon Test Server wipe?

No next wipe can be predicted for Carbon Test Server, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 9 hours ago it made the world it is using now.

What happens on Carbon Test Server on wipe day?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 2 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. By day 2 the crowd had dropped below half in the wipes that failed to hold.

Getting in

What steps do you take to join Carbon Test Server?

In the Rust console (F1), type client.connect 91.67.161.216:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players Room for 50.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.