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Rust Vending Machine 51,895playing
Modded#14,361

ServerDevServer

Offline 91.245.44.75:28015 checked 1d ago

moddedoxide
players now1of 50 slots
7-day average1peak 1
rank#14,361top 64%
last wipe · restocked1d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct13 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:03 UTC1d ago – – running 1
Fri 2 Oct, 17:51 UTC11d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW12d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC18d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on ServerDevServer?

The server browser reads these tags that ServerDevServer publishes: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166494 (Build): Game build: 166494; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does ServerDevServer appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature ServerDevServer are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and rules

Which map is currently on ServerDevServer?

A procedural map, generated by the game, is what ServerDevServer runs.

Which settings and rules apply on ServerDevServer?

There is no gather rate in the name ServerDevServer. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is off.

Server info

What location is ServerDevServer in?

You will find no region published for ServerDevServer. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 91.245.44.75:28015.

How stable is ServerDevServer, and is it currently online?

No stock at present: ServerDevServer is offline, last seen 33 hours ago. Over 7 full days, the shelves were stocked for 1 of 168 hours (1%). Its first record on Rust Vending Machine is dated 17 September 2026.

What version does ServerDevServer use?

Rust network protocol 2634 and build 166494 on Windows is what powers ServerDevServer. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

Where does ServerDevServer sit in the rankings?

The last seven days of player hours place ServerDevServer at #14,361, in the top 64% of all ranked servers.

How many players are on ServerDevServer right now?

At the moment ServerDevServer is offline, with a last sighting 33 hours ago. The seven-day average stands at 1 players, peaking at 1. The last 48 hours peaked at 14:00 UTC, when it averaged 1 players.

Wipe info

On what schedule does ServerDevServer wipe?

There is no way to predict the next wipe at ServerDevServer, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 33 hours ago.

What happens on ServerDevServer on wipe day?

An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 1 hours in.

Join the server

What is the way to join ServerDevServer?

In the Rust console (F1), type client.connect 91.245.44.75:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166494
Build Game build: 166494.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.