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Modded#6,675

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 5m ago

moddedcarbon
players now2of 10 slots
7-day average0peak 2
rank#6,675top 30%
last wipe · restocked10d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC10d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW12d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC23d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC25d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC26d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC27d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on INTFO Rust | Procedural?

Here are the tags INTFO Rust | Procedural lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Room for 10; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $rpol (Region code): Registered under region code pol; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does INTFO Rust | Procedural appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include INTFO Rust | Procedural: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on INTFO Rust | Procedural?

The map on INTFO Rust | Procedural is procedural, size 3,500 with seed 1573025114, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does INTFO Rust | Procedural enforce, and what settings does it run?

The name of INTFO Rust | Procedural gives no gather rate. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find INTFO Rust | Procedural?

No region is shown for INTFO Rust | Procedural, and the region code reads pol. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 91.240.74.124:28015.

What is the uptime like on INTFO Rust | Procedural?

You can grab INTFO Rust | Procedural: it is online as we speak. By its own uptime report, the last restart was about 9 hours ago. 161 of 168 hours online over the last 7 full days, or 96% uptime. The first sighting of it on Rust Vending Machine was 16 September 2026.

How well does INTFO Rust | Procedural perform?

Server fps over the last 48 hours averaged 87 and never dropped below 6. The entity count reached 78,253: that includes buildings, deployables and everything else. At most it drew 3,601 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What Rust version does INTFO Rust | Procedural run?

The setup: INTFO Rust | Procedural on Linux, Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Population

Where does INTFO Rust | Procedural sit in the rankings?

The last seven days of player hours place INTFO Rust | Procedural at #6,675, in the top 30% of all ranked servers.

How many players are on INTFO Rust | Procedural right now?

You will find 2 players filling 10 slots in INTFO Rust | Procedural as things stand. The seven-day average stands at 0 players, peaking at 2. Its busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.

Wipe schedule

When does INTFO Rust | Procedural wipe?

There is no way to predict the next wipe at INTFO Rust | Procedural, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 10 days 14 hours ago.

What happens on INTFO Rust | Procedural on wipe day?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 33 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 2.5 in the wipes that did not hold.

Getting in

What is the way to join INTFO Rust | Procedural?

Press F1 in Rust to bring up the console and enter client.connect 91.240.74.124:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. You can find its website at https://rust.intfo.ru.

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Room for 10.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$rpol
Region code Registered under region code pol.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.