Development Server
Online NA · us5 91.229.114.45:28075 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:42 UTC1d ago | – | – | running | 0 |
| Sat 10 Oct, 06:47 UTC3d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW12d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC13d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC16d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC17d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC20d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC22d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC22d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC28d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC29d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on Development Server?
gmrust (Game mode): The standard survival game mode; mp5 (Max players): Room for 5; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $rus5 (Region code): Registered under region code us5; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser lists it under North America is what Development Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Development Server in?
The Rust Vending Machine lists that feature Development Server are: Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is currently on Development Server?
Development Server runs a procedural map of size 1,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.
Which settings and rules apply on Development Server?
There is no gather rate in the name Development Server. 8 players is the default group size, and that is the cap here. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules untouched. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find Development Server?
The NA tag puts Development Server in North America, and the region code is us5. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 91.229.114.45:28075.
What is the uptime like on Development Server?
Open for trade right now: Development Server is online. Its uptime figure puts the last restart at roughly 32 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.
How well does Development Server perform?
Server fps over the last 48 hours averaged 60 and never dropped below 60. The entity count reached 3,194: that includes buildings, deployables and everything else. The highest memory reading was 1,001 MB. What players call lag comes from low fps and an entity count on the rise.
What version does Development Server use?
On Linux, Development Server is running Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.
Player count
Where does Development Server sit in the rankings?
For player hours over the last seven days, Development Server is #12,617 across all ranked servers, in the top 56%, and #1,404 in North America.
How many players are on Development Server right now?
Development Server is carrying 0 players on 5 slots at the moment. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 09:00 UTC, averaging 0 players.
Wipe info
When does Development Server wipe?
Because Development Server wipes irregularly, its next wipe cannot be predicted. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 33 hours ago it made the world it is using now.
What happens on Development Server on wipe day?
An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 0 hours after it began, the crowd peaked. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 1 in the wipes that did not hold.
Getting in
What is the way to join Development Server?
Press F1 in Rust to bring up the console and enter client.connect 91.229.114.45:28075. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
