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Modded#15,961

Project Paradox Test Server

Online NA · us5 91.229.114.24:28047 checked 8m ago

vanillamoddedoxide
players now0of 20 slots
7-day average0peak –
rank#15,961top 71% · #1545 in NA
last wipe · restocked12d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:52 UTC12d ago 1 – running 0
Tue 29 Sep, 20:56 UTC14d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC22d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC23d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC26d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on Project Paradox Test Server?

Here are the tags Project Paradox Test Server lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2633 (Protocol): Protocol 2633: your game must match to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network runs on RakNet, the game's standard; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): North America is where the server browser files it. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Project Paradox Test Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Project Paradox Test Server are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What map is in play on Project Paradox Test Server?

Project Paradox Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.

What rules does Project Paradox Test Server enforce, and what settings does it run?

There is no gather rate in the name Project Paradox Test Server. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server says it is vanilla: untouched rates, kits and rules: the game exactly as Facepunch ships it. VAC is on.

About the server

What is the location of Project Paradox Test Server?

With the NA tag, Project Paradox Test Server sits in North America, and its region code is us5. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 91.229.114.24:28047.

How stable is Project Paradox Test Server, and is it currently online?

The shelves show Project Paradox Test Server in stock and online right now. Its uptime figure puts the last restart at roughly 12 days 11 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

What is the performance like on Project Paradox Test Server?

Server fps over the last 48 hours averaged 60 and never dropped below 60. Up to 113,580 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 4,825 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does Project Paradox Test Server run?

The setup: Project Paradox Test Server on Linux, Rust network protocol 2633 and build 165217. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is Project Paradox Test Server's rank among Rust servers?

The last seven days of player hours place Project Paradox Test Server at #15,961, in the top 71% of all ranked servers and #1,545 in North America.

How many players are on Project Paradox Test Server right now?

You will find 0 players filling 20 slots in Project Paradox Test Server as things stand. The past week gives an average of 0 players.

Wipe schedule

How often does Project Paradox Test Server wipe?

Because Project Paradox Test Server wipes irregularly, its next wipe cannot be predicted. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 12 days 14 hours ago.

What happens on Project Paradox Test Server on wipe day?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 1 hours after the wipe. Half the peak was kept until the next wipe in 0% of its recent wipes. By day 1 the crowd had dropped below half in the wipes that failed to hold.

How to join

What steps do you take to join Project Paradox Test Server?

Open Rust and press F1 for the console, then type client.connect 91.229.114.24:28047. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players 20 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2633
Protocol Protocol 2633: your game must match to get in.
cs165217
Build Build 165217.
ptrak
Networking Network runs on RakNet, the game's standard.
$rus5
Region code Its region code is us5.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America North America is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.