RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 03:16 UTC1d ago | – | – | – | 0 |
| Mon 19 Oct, 02:15 UTC1d ago | – | – | – | 0 |
| Mon 19 Oct, 02:02 UTC1d ago | – | – | – | 1 |
| Sun 18 Oct, 04:53 UTC2d ago | – | – | – | 0 |
| Sat 17 Oct, 15:47 UTC2d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on RedMoon (In Development)?
gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $rus5 (Region code): Region code on file: us5; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays; NA (North America): The server browser lists it under North America is what RedMoon (In Development) tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does RedMoon (In Development) appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature RedMoon (In Development) are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and rules
Which map is currently on RedMoon (In Development)?
The map on RedMoon (In Development) is procedural, size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.
Which settings and rules apply on RedMoon (In Development)?
The name of RedMoon (In Development) gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules untouched. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find RedMoon (In Development)?
With the NA tag, RedMoon (In Development) sits in North America, and its region code is us5. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 91.229.114.221:28023.
How reliable is RedMoon (In Development), and is it online now?
The shelves show RedMoon (In Development) in stock and online right now. By its own uptime report, the last restart was about 2 hours ago. Across the last 2 days, it was available for 33 of 48 hours, or 69% of the time. The first sighting of it on Rust Vending Machine was 17 October 2026.
How well does RedMoon (In Development) perform?
Server fps over the last 48 hours averaged 30 and never dropped below 25. At its peak it held 97,370 entities, counting buildings, deployables and all else in the world. The highest memory reading was 2,927 MB. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is RedMoon (In Development) running?
The setup: RedMoon (In Development) on Linux, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
How does RedMoon (In Development) compare to other Rust servers in the rankings?
For player hours over the last seven days, RedMoon (In Development) is #6,255 across all ranked servers, in the top 29%, and #1,026 in North America.
Is RedMoon (In Development) busy at the moment?
You will find 0 players filling 100 slots in RedMoon (In Development) as things stand. It peaked at 2 this week, and the average was 1. The last 48 hours peaked at 07:00 UTC, when it averaged 2 players.
Wipe schedule
When does RedMoon (In Development) wipe?
No wipe schedule is kept for RedMoon (In Development): it starts a new world every few hours, and those resets are not counted as wipes.
Getting in
What is the way to join RedMoon (In Development)?
In the Rust console (F1), type client.connect 91.229.114.221:28023. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
