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Modded#6,255

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 11m ago

vanillamoddedoxide
players now0of 100 slots
7-day average1peak 2
rank#6,255top 29% · #1026 in NA
no wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
next wipe · restock–resets, no wipes

Players

AveragePeak
00.511.5216:0000:0008:0016:0000:0008:00

Hourly average and peak, UTC.

Server performance

01020304016:0000:0008:0016:0000:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct19 Oct20 Oct

Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:16 UTC1d ago – – – 0
Mon 19 Oct, 02:15 UTC1d ago – – – 0
Mon 19 Oct, 02:02 UTC1d ago – – – 1
Sun 18 Oct, 04:53 UTC2d ago – – – 0
Sat 17 Oct, 15:47 UTC2d ago – – – 0
Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
ZV9 Rust 66.51.99.63:28026 NA · groups of 8+ · monthly · 3 on average
A11/ 50 players
Modded
Test Server 173.34.51.251:28017 NA · groups of 8+ · weekly · 1 on average
A20/ 200 players
Modded
EU Hub 01 168.100.161.122:28015 EU · groups of 1000+ · 18 on average
B212/ 3300 players
Modded
CracudosBR 179.225.104.213:28017 groups of 8+ · weekly · 2 on average
B30/ 7 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on RedMoon (In Development)?

gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $rus5 (Region code): Region code on file: us5; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays; NA (North America): The server browser lists it under North America is what RedMoon (In Development) tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does RedMoon (In Development) appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature RedMoon (In Development) are: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and rules

Which map is currently on RedMoon (In Development)?

The map on RedMoon (In Development) is procedural, size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.

Which settings and rules apply on RedMoon (In Development)?

The name of RedMoon (In Development) gives no gather rate. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules untouched. The server has VAC, Valve's anti-cheat, switched on.

Server info

Where can you find RedMoon (In Development)?

With the NA tag, RedMoon (In Development) sits in North America, and its region code is us5. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 91.229.114.221:28023.

How reliable is RedMoon (In Development), and is it online now?

The shelves show RedMoon (In Development) in stock and online right now. By its own uptime report, the last restart was about 2 hours ago. Across the last 2 days, it was available for 33 of 48 hours, or 69% of the time. The first sighting of it on Rust Vending Machine was 17 October 2026.

How well does RedMoon (In Development) perform?

Server fps over the last 48 hours averaged 30 and never dropped below 25. At its peak it held 97,370 entities, counting buildings, deployables and all else in the world. The highest memory reading was 2,927 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is RedMoon (In Development) running?

The setup: RedMoon (In Development) on Linux, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

How does RedMoon (In Development) compare to other Rust servers in the rankings?

For player hours over the last seven days, RedMoon (In Development) is #6,255 across all ranked servers, in the top 29%, and #1,026 in North America.

Is RedMoon (In Development) busy at the moment?

You will find 0 players filling 100 slots in RedMoon (In Development) as things stand. It peaked at 2 this week, and the average was 1. The last 48 hours peaked at 07:00 UTC, when it averaged 2 players.

Wipe schedule

When does RedMoon (In Development) wipe?

No wipe schedule is kept for RedMoon (In Development): it starts a new world every few hours, and those resets are not counted as wipes.

Getting in

What is the way to join RedMoon (In Development)?

In the Rust console (F1), type client.connect 91.229.114.221:28023. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp100
Max players The cap is 100.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build It runs on build 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$rus5
Region code Region code on file: us5.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.