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Modded#15,966

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 13m ago

vanillamoddedcarbon
players now0of 1 slots
7-day average0peak –
rank#15,966top 72% · #1544 in NA
last wipe · restocked12d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:00 UTC FW12d ago 0 – running 0
Wed 30 Sep, 22:50 UTC13d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC27d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on ALLIANT GAMES - DEVELOPMENT?

The server browser reads these tags that ALLIANT GAMES - DEVELOPMENT publishes: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Room for 1; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $rus5 (Region code): Registered under region code us5; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): In the server browser it sits under North America. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Who is behind ALLIANT GAMES - DEVELOPMENT?

So 1 other server we track and ALLIANT GAMES - DEVELOPMENT both publish a alliant.gg hostname, so one operator probably runs them.

Where does ALLIANT GAMES - DEVELOPMENT appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature ALLIANT GAMES - DEVELOPMENT are: Modded Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What map is in play on ALLIANT GAMES - DEVELOPMENT?

A procedural map, size 3,800 with seed 1337, generated by the game, is what ALLIANT GAMES - DEVELOPMENT runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.

What rules does ALLIANT GAMES - DEVELOPMENT enforce, and what settings does it run?

There is no gather rate in the name ALLIANT GAMES - DEVELOPMENT. The group limit is 8 players, the game's default. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. Vanilla is its own label: no altered rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

Server info

What location is ALLIANT GAMES - DEVELOPMENT in?

Its NA tag places ALLIANT GAMES - DEVELOPMENT in North America; the region code is us5. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 91.229.114.221:28004.

What is the uptime like on ALLIANT GAMES - DEVELOPMENT?

The shelves show ALLIANT GAMES - DEVELOPMENT in stock and online right now. Its uptime figure puts the last restart at roughly 16 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

Is ALLIANT GAMES - DEVELOPMENT lag-free?

Server fps over the last 48 hours averaged 30 and never dropped below 30. The entity count reached 88,285: that includes buildings, deployables and everything else. Memory use peaked at 2,853 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does ALLIANT GAMES - DEVELOPMENT run?

The setup: ALLIANT GAMES - DEVELOPMENT on Linux, Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

Where does ALLIANT GAMES - DEVELOPMENT sit in the rankings?

The last seven days of player hours place ALLIANT GAMES - DEVELOPMENT at #15,966, in the top 72% of all ranked servers and #1,544 in North America.

What is the current player count on ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT is carrying 0 players on 1 slots at the moment. The past week gives an average of 0 players.

Wipe schedule

How often does ALLIANT GAMES - DEVELOPMENT wipe?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 12 days 11 hours ago.

How does ALLIANT GAMES - DEVELOPMENT handle wipe day?

An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 1.

Join the server

What steps do you take to join ALLIANT GAMES - DEVELOPMENT?

Press F1 in Rust to bring up the console and enter client.connect 91.229.114.221:28004. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://discord.com/invite/alliant for its website.

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players Room for 1.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$rus5
Region code Registered under region code us5.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.